#ifndef TriggerRotate_h__ #define TriggerRotate_h__ #include "Component.h" namespace Components { struct TriggerRotate : Component { TriggerRotate() : Queue(false) , Swap(true) { } EntityID Entity; bool Queue; bool Swap; virtual TriggerRotate* Clone() const override { return new TriggerRotate(*this); } }; } #endif // TriggerRotate_h__