#ifndef Events_GamepadAxis_h__ #define Events_GamepadAxis_h__ #include "EventBroker.h" namespace Gamepad { enum class Axis { LeftX, LeftY, RightX, RightY, LeftTrigger, RightTrigger, LAST = RightTrigger }; } namespace Events { struct GamepadAxis : Event { int GamepadID; Gamepad::Axis Axis; float Value; }; } #endif // Events_GamepadAxis_h__