#ifndef DamageSystem_h__ #define DamageSystem_h__ #include "System.h" #include "Components/Health.h" #include "Events/Damage.h" namespace Systems { class DamageSystem : public System { public: DamageSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager) : System(world, eventBroker, resourceManager) { } void Initialize() override; void RegisterComponents(ComponentFactory* cf) override; EventRelay m_EDamage; bool OnDamage(const Events::Damage &event); private: }; } #endif // DamageSystem_h__