#ifndef Components_SoundEmitter_h__ #define Components_SoundEmitter_h__ #include #include "Component.h" namespace Components { struct SoundEmitter : Component { SoundEmitter() : Gain(1.f), MaxDistance(1.f), ReferenceDistance(1.f), Pitch(1.f), Loop(false) {} float Gain; float MaxDistance; float ReferenceDistance; float Pitch; bool Loop; std::string Path; virtual SoundEmitter* Clone() const override { return new SoundEmitter(*this); } }; } #endif // !Components_SoundEmitter_h__