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fishtanks/src/Systems/ParticleSystem.h
T

42 lines
859 B
C++

#ifndef ParticleSystem_h__
#define ParticleSystem_h__
#include "System.h"
#include "Components/Transform.h"
#include "Components/ParticleEmitter.h"
#include "Components/Particle.h"
#include "Color.h"
#include <GLFW/glfw3.h>
namespace Systems
{
struct ParticleData
{
EntityID ParticleID;
double SpawnTime;
float Scale;
Color color;
glm::vec3 Velocity;
};
class ParticleSystem : public System
{
public:
ParticleSystem(World* world);
void RegisterComponents(ComponentFactory* cf) override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void Draw(double dt);
private:
void SpawnParticles(EntityID emitterID, float spawnCount, float spreadAngle);
std::map<EntityID, std::list<ParticleData>> m_ParticleEmitter;
double m_TimeSinceLastSpawn;
};
}
#endif // !ParticleSystem_h__