Files
fishtanks/src/GUI/Frame.h
T

178 lines
3.5 KiB
C++

#ifndef GUI_Frame_h__
#define GUI_Frame_h__
#include <memory>
#include <map>
#include "Util/Rectangle.h"
#include "EventBroker.h"
#include "ResourceManager.h"
#include "Renderer.h"
#include "RenderQueue.h"
#include "Texture.h"
namespace GUI
{
class Frame : public Rectangle
{
public:
enum class Anchor
{
Left,
Right,
Top,
Bottom
};
// Set up a base frame with an event broker
Frame(std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: EventBroker(eventBroker)
, ResourceManager(resourceManager)
, Rectangle()
, m_Name("UIParent")
, m_Layer(0)
, m_Hidden(false)
{ }
// Create a frame as a child
Frame(Frame* parent, std::string name)
: m_Name(name)
, m_Layer(0)
, m_Hidden(false)
{ SetParent(std::shared_ptr<Frame>(parent)); }
::RenderQueuePair RenderQueue;
std::shared_ptr<Frame> Parent() const { return m_Parent; }
void SetParent(std::shared_ptr<Frame> parent)
{
if (parent == nullptr)
{
LOG_ERROR("Failed to create frame \"%s\": Invalid parent", m_Name.c_str());
return;
}
Width = parent->Width;
Height = parent->Height;
m_Layer = parent->Layer() + 1;
parent->AddChild(std::shared_ptr<Frame>(this));
m_Parent = parent;
EventBroker = parent->EventBroker;
ResourceManager = parent->ResourceManager;
}
void AddChild(std::shared_ptr<Frame> child)
{
m_Children[child->m_Layer].insert(std::make_pair(child->Name(), child));
if (m_Parent)
{
m_Parent->AddChild(child);
}
}
typedef std::map<std::string, std::shared_ptr<Frame>>::const_iterator FrameChildrenIterator;
std::string Name() const { return m_Name; }
void SetName(std::string val) { m_Name = val; }
int Layer() const { return m_Layer; }
bool Hidden() const { return m_Hidden; }
void Hide() { m_Hidden = true; }
void Show() { m_Hidden = false; }
int Left() const override
{
if (m_Parent)
return m_Parent->Left() + X;
else
return X;
}
int Right() const override
{
return Left() + Width;
}
int Top() const override
{
if (m_Parent)
return m_Parent->Top() + Y;
else
return Y;
}
int Bottom() const override
{
return Top() + Height;
}
Rectangle AbsoluteRectangle()
{
return Rectangle(Left(), Top(), Width, Height);
}
void UpdateLayered(double dt)
{
if (this->Hidden())
return;
// Update ourselves
this->Update(dt);
// Update children
for (auto &pairLayer : m_Children)
{
auto children = pairLayer.second;
for (auto &pairChild : children)
{
auto child = pairChild.second;
if (child->Hidden())
continue;
child->Update(dt);
}
}
}
virtual void Update(double dt) { }
void DrawLayered(std::shared_ptr<Renderer> renderer)
{
if (this->Hidden())
return;
// Draw ourselves
renderer->SetViewport(AbsoluteRectangle());
this->Draw(renderer);
// Draw children
for (auto &pairLayer : m_Children)
{
auto children = pairLayer.second;
for (auto &pairChild : children)
{
auto child = pairChild.second;
if (child->Hidden())
continue;
Rectangle rect = child->AbsoluteRectangle();
renderer->SetViewport(rect);
child->Draw(renderer);
}
}
}
virtual void Draw(std::shared_ptr<Renderer> renderer) { }
protected:
std::shared_ptr<::EventBroker> EventBroker;
std::shared_ptr<::ResourceManager> ResourceManager;
std::string m_Name;
int m_Layer;
bool m_Hidden;
std::shared_ptr<Frame> m_Parent;
typedef std::multimap<std::string, std::shared_ptr<Frame>> Children_t; // name -> frame
std::map<int, Children_t> m_Children; // layer -> Children_t
};
}
#endif // GUI_Frame_h__