Files
fishtanks/src/Shaders/FinalForwardPass.vert.glsl
T
2014-05-29 23:59:36 +02:00

16 lines
247 B
GLSL

#version 430
layout(location = 0) in vec3 Position;
out VertexData
{
vec3 Position;
vec2 TextureCoord;
} Output;
void main()
{
gl_Position = vec4(Position, 1.0);
Output.Position = Position;
Output.TextureCoord = (vec2(Position) + 1) / 2;
}