Files
fishtanks/src/Shaders/Normals.geo.glsl
T
Jace 3470a80f40 Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.

Conflicts:

	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
2014-04-12 01:48:15 +02:00

36 lines
612 B
GLSL
Executable File

#version 430
uniform mat4 MVP;
layout(triangles) in;
layout(line_strip, max_vertices = 6) out;
in VertexData
{
vec3 Position;
vec3 Normal;
vec2 TextureCoord;
} Input[3];
out VertexData
{
vec3 Position;
vec3 Normal;
vec2 TextureCoord;
} Output;
void main()
{
for (int i = 0; i < gl_in.length(); i++)
{
gl_Position = MVP * vec4(Input[i].Position, 1.0);
EmitVertex();
gl_Position = MVP * vec4(Input[i].Position + Input[i].Normal, 1.0);
EmitVertex();
EndPrimitive();
Output.Position = Input[i].Position;
Output.Normal = Input[i].Normal;
Output.TextureCoord = Input[i].TextureCoord;
}
}