63 lines
893 B
C++
63 lines
893 B
C++
#ifndef RenderQueue_h__
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#define RenderQueue_h__
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#include <cstdint>
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#include <forward_list>
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#include "ResourceManager.h"
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#include "Texture.h"
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#include "Model.h"
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class RenderQueue;
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struct RenderJob
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{
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friend class RenderQueue;
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unsigned int ViewportID;
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unsigned int TextureID;
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GLuint DiffuseTexture;
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GLuint NormalTexture;
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GLuint SpecularTexture;
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GLuint VAO;
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unsigned int StartIndex;
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unsigned int EndIndex;
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glm::mat4 ModelMatrix;
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protected:
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uint64_t Hash;
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void CalculateHash()
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{
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Hash = ViewportID << 58 // 6 bits
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| TextureID << 42; // 16 bits
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}
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bool operator<(const RenderJob& rhs)
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{
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return this->Hash < rhs.Hash;
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}
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};
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class RenderQueue
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{
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public:
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void Add(RenderJob &job)
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{
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job.CalculateHash();
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m_Jobs.push_front(job);
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m_Jobs.sort();
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}
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void Clear()
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{
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m_Jobs.clear();
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}
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private:
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std::forward_list<RenderJob> m_Jobs;
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};
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#endif // RenderQueue_h__
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