Files
fishtanks/src/Systems/SoundSystem.cpp
T
Jace 542ad075ea ECS improved to make it less annoying to use
AddComponent<Components::Transform>(entity, "Transform")
is now
AddComponent<Components::Transform>(entity)
etc.
2014-05-17 17:46:17 +02:00

161 lines
4.7 KiB
C++
Executable File

#include "PrecompiledHeader.h"
#include "SoundSystem.h"
#include "World.h"
void Systems::SoundSystem::Initialize()
{
//initialize OpenAL
ALCdevice* Device = alcOpenDevice(NULL);
ALCcontext* context;
if(Device)
{
context = alcCreateContext(Device, NULL);
alcMakeContextCurrent(context);
}
else
{
LOG_ERROR("OMG OPEN AL FAIL");
}
alGetError();
alSpeedOfSound(340.29f); // Speed of sound
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
// Subscribe to events
m_EPlaySound = decltype(m_EPlaySound)(std::bind(&Systems::SoundSystem::OnPlaySound, this, std::placeholders::_1));
EventBroker->Subscribe(m_EPlaySound);
}
void Systems::SoundSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register<Components::SoundEmitter>([]() { return new Components::SoundEmitter(); });
}
void Systems::SoundSystem::RegisterResourceTypes(ResourceManager* rm)
{
rm->RegisterType("Sound", [](std::string resourceName) { return new Sound(resourceName); });
}
void Systems::SoundSystem::Update(double dt)
{
}
void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (transformComponent == nullptr)
return;
auto entityName = m_World->GetProperty<std::string>(entity, "Name");
if (entityName == "Camera")
{
glm::vec3 playerPos = transformComponent->Position;
ALfloat listenerPos[3] = { playerPos.x, playerPos.y, -playerPos.z };
glm::vec3 playerVel = transformComponent->Velocity;
ALfloat listenerVel[3] = { playerVel.x, playerVel.y, -playerVel.z };
glm::fquat playerQuatOri = transformComponent->Orientation;
glm::vec3 playerOriFW = glm::rotate(playerQuatOri, glm::vec3(0, 0, -1));
glm::vec3 playerOriUP = glm::rotate(playerQuatOri, glm::vec3(0, 1, 0));
ALfloat listenerOri[6] = { playerOriFW.x, playerOriFW.y, playerOriFW.z, playerOriUP.x, playerOriUP.y, playerOriUP.z };
//Listener
alListenerfv(AL_POSITION, listenerPos);
alListenerfv(AL_VELOCITY, listenerVel);
alListenerfv(AL_ORIENTATION, listenerOri);
}
auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity);
if(soundEmitter != nullptr)
{
ALuint source = m_Sources[soundEmitter];
alSourcef(source, AL_GAIN, soundEmitter->Gain);
//alSourcef(source, AL_MAX_DISTANCE, soundEmitter->MaxDistance);
alSourcef(source, AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
alSourcef(source, AL_PITCH, soundEmitter->Pitch);
alSourcei(source, AL_LOOPING, soundEmitter->Loop);
glm::vec3 emitterPos = transformComponent->Position;
ALfloat sourcePos[3] = { emitterPos.x, emitterPos.y, -emitterPos.z };
glm::vec3 emitterVel= transformComponent->Velocity;
ALfloat sourceVel[3] = { emitterVel.x, emitterVel.y, -emitterVel.z };
alSourcefv(source, AL_POSITION, sourcePos);
alSourcefv(source, AL_VELOCITY, sourceVel);
}
}
void Systems::SoundSystem::PlaySound(Components::SoundEmitter* emitter, std::string fileName)
{
if (m_Sources.find(emitter) == m_Sources.end())
return;
ALuint buffer = *m_World->GetResourceManager()->Load<Sound>("Sound", fileName);
if (buffer == 0)
return;
ALuint source = m_Sources[emitter];
alSourcei(source, AL_BUFFER, buffer);
alSourcePlay(m_Sources[emitter]);
}
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter)
{
ALuint buffer = *m_World->GetResourceManager()->Load<Sound>("Sound", emitter->Path);
ALuint source = m_Sources[emitter.get()];
alSourcei(source, AL_BUFFER, buffer);
alSourcePlay(m_Sources[emitter.get()]);
}
void Systems::SoundSystem::StopSound(std::shared_ptr<Components::SoundEmitter> emitter)
{
alSourceStop(m_Sources[emitter.get()]);
}
void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
{
if(type == "SoundEmitter")
{
ALuint source = CreateSource();
m_Sources[component.get()] = source;
}
}
void Systems::SoundSystem::OnComponentRemoved(std::string type, Component* component)
{
if(type == "SoundEmitter")
{
if (m_Sources.find(component) != m_Sources.end())
{
ALuint source = m_Sources[component];
alDeleteSources(1, &source);
}
}
}
ALuint Systems::SoundSystem::CreateSource()
{
ALuint source;
alGenSources((ALuint)1, &source);
alDopplerFactor(1); // Numbers greater than 1 will increase Doppler effect, numbers lower than 1 will decrease the Doppler effect
alDopplerVelocity(350.f); // Defines the velocity of the sound
return source;
}
bool Systems::SoundSystem::OnPlaySound(const Events::PlaySound &event)
{
LOG_DEBUG("Events::PlaySound.Resource = %s", event.Resource.c_str());
ALuint buffer = *m_World->GetResourceManager()->Load<Sound>("Sound", event.Resource);
ALuint source = m_Sources.begin()->second;
alSourcei(source, AL_BUFFER, buffer);
alSourcePlay(source);
return true;
}