57 lines
1.7 KiB
C++
Executable File
57 lines
1.7 KiB
C++
Executable File
#ifndef SoundEmitter_h__
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#define SoundEmitter_h__
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#include <AL/al.h>
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#include <AL/alc.h>
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#include <vector>
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#include "System.h"
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#include "Components/Transform.h"
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#include "Components/SoundEmitter.h"
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#include "Events/PlaySound.h"
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#include "Sound.h"
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namespace Systems
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{
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class SoundSystem : public System
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{
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public:
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SoundSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
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: System(world, eventBroker) { }
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void RegisterComponents(ComponentFactory* cf) override;
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void RegisterResourceTypes(ResourceManager* rm) override;
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void Initialize() override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
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void OnComponentRemoved(std::string type, Component* component) override;
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void PlaySound(Components::SoundEmitter* emitter, std::string path); // Use if you want to play a temporary .wav file not from component
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void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter); // Use if you want to play .wav file from component // imon no hate plx T.T
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void StopSound(std::shared_ptr<Components::SoundEmitter> emitter);
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private:
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ALuint LoadFile(std::string fileName);
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ALuint CreateSource();
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//File-info
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//char type[4];
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//unsigned long size, chunkSize;
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//short formatType, channels;
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//unsigned long sampleRate, avgBytesPerSec;
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//short bytesPerSample, bitsPerSample;
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//unsigned long dataSize;
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// Events
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EventRelay<SoundSystem, Events::PlaySound> m_EPlaySound;
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bool OnPlaySound(const Events::PlaySound &event);
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std::map<Component*, ALuint> m_Sources;
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std::map<std::string, ALuint> m_BufferCache; // string = fileName
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};
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}
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#endif // !SoundEmitter_h__
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