Files
fishtanks/src/Texture.h
T

28 lines
422 B
C++
Executable File

#ifndef Texture_h__
#define Texture_h__
#include <string>
#include <unordered_map>
#include <SOIL.h>
#include "ResourceManager.h"
class Texture : public Resource
{
public:
Texture(std::string path);
~Texture();
void Load(std::string path);
void Bind();
operator GLuint() const { return m_Texture; }
private:
GLuint m_Texture;
std::unordered_map<std::string, GLuint> m_TextureCache;
};
#endif // Texture_h__