Files
fishtanks/src/System.h
T
2014-05-25 04:01:40 +02:00

42 lines
1.0 KiB
C++
Executable File

#ifndef System_h__
#define System_h__
#include "Factory.h"
#include "Entity.h"
#include "Component.h"
#include "EventBroker.h"
#include "ResourceManager.h"
class World;
class System
{
public:
System(World* world, std::shared_ptr<EventBroker> eventBroker)
: m_World(world)
, EventBroker(eventBroker) { }
virtual ~System() { }
virtual void RegisterComponents(ComponentFactory* cf) { }
virtual void RegisterResourceTypes(ResourceManager* rm) { }
virtual void Initialize() { }
// Called once per system every tick
virtual void Update(double dt) { }
// Called once for every entity in the world every tick
virtual void UpdateEntity(double dt, EntityID entity, EntityID parent) { }
// Called when a component is removed
virtual void OnComponentRemoved(std::string type, Component* component) { }
// Called when components are committed to an entity
virtual void OnEntityCommit(EntityID entity) { }
protected:
World* m_World;
std::shared_ptr<EventBroker> EventBroker;
};
class SystemFactory : public Factory<System*> { };
#endif // System_h__