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fishtanks/src/Systems/DebugSystem.h
T

29 lines
596 B
C++

#ifndef DebugSystem_h__
#define DebugSystem_h__
#include "System.h"
#include "Components/Transform.h"
#include "Events/KeyDown.h"
#include "Events/PlaySound.h"
namespace Systems
{
class DebugSystem : public System
{
public:
DebugSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
void Initialize() override;
void Update(double dt) override;
EventRelay<Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const Events::KeyDown &event);
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
};
}
#endif // DebugSystem_h__