21 lines
247 B
C++
21 lines
247 B
C++
#ifndef Player_h__
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#define Player_h__
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#include "Component.h"
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namespace Components
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{
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struct Player : Component
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{
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Player()
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: ID(0) { }
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int ID;
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virtual Player* Clone() const override { return new Player(*this); }
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};
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}
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#endif // Player_h__
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