Files
fishtanks/src/Shaders/Skybox.frag.glsl
T

15 lines
191 B
GLSL
Executable File

#version 430
uniform samplerCube CubemapTexture;
in VertexData
{
vec3 TextureCoord;
} Input;
out vec4 FragColor;
void main()
{
FragColor = texture(CubemapTexture, Input.TextureCoord);
}