Files
fishtanks/src/Systems/FollowSystem.h
T
2014-05-31 03:55:23 +02:00

38 lines
1011 B
C++

#ifndef FollowSystem_h__
#define FollowSystem_h__
#include "System.h"
#include "Systems/TransformSystem.h"
#include "Components/Transform.h"
#include "Components/Follow.h"
#include "Events/Move.h"
#include "Events/Rotate.h"
namespace Systems
{
class FollowSystem : public System
{
public:
FollowSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager) { }
//void Initialize() override;
void RegisterComponents(ComponentFactory* cf) override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
/*void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void OnComponentRemoved(EntityID entity, std::string type, Component* component) override;
void OnEntityCommit(EntityID entity) override;
void OnEntityRemoved(EntityID entity) override;*/
private:
};
}
#endif // FollowSystem_h__