804b0cac60
Merge remote-tracking branch 'origin/deffered_rendering' into particles Conflicts: assets src/GameWorld.cpp
329 lines
11 KiB
C++
329 lines
11 KiB
C++
#include "PrecompiledHeader.h"
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#include "TankSteeringSystem.h"
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#include "World.h"
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void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
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{
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cf->Register<Components::TankSteering>([]() { return new Components::TankSteering(); });
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cf->Register<Components::TowerSteering>([]() { return new Components::TowerSteering(); });
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cf->Register<Components::BarrelSteering>([]() { return new Components::BarrelSteering(); });
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}
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void Systems::TankSteeringSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_ECollision, &Systems::TankSteeringSystem::OnCollision);
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for (int i = 0; i < 4; i++)
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{
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m_TankInputControllers[i] = std::shared_ptr<TankSteeringInputController>(new TankSteeringInputController(EventBroker, i + 1));
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}
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}
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void Systems::TankSteeringSystem::Update(double dt)
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{
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for (int i = 0; i < 4; i++)
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{
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m_TankInputControllers[i]->Update(dt);
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}
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}
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void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
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if(!tankSteeringComponent)
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return;
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auto playerComponent = m_World->GetComponent<Components::Player>(entity);
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if (!playerComponent)
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return;
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if (playerComponent->ID == 0)
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return;
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auto inputController = m_TankInputControllers[playerComponent->ID - 1];
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Events::TankSteer eSteering;
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eSteering.Entity = entity;
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eSteering.PositionX = inputController->PositionX;
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eSteering.PositionY = inputController->PositionY;
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eSteering.Handbrake = inputController->Handbrake;
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EventBroker->Publish(eSteering);
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auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(tankSteeringComponent->Turret);
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auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(tankSteeringComponent->Barrel);
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if(towerSteeringComponent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(tankSteeringComponent->Turret);
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glm::quat orientation = glm::angleAxis(towerSteeringComponent->TurnSpeed * inputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
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transformComponent->Orientation *= orientation;
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}
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if(barrelSteeringComponent)
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{
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auto tankTransform = m_World->GetComponent<Components::Transform>(entity);
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auto transformComponent = m_World->GetComponent<Components::Transform>(tankSteeringComponent->Barrel);
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(tankSteeringComponent->Barrel);
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glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * inputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
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transformComponent->Orientation *= orientation;
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if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
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{
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EntityID clone = m_World->CloneEntity(barrelSteeringComponent->ShotTemplate);
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auto templateAbsoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(barrelSteeringComponent->ShotTemplate);
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auto cloneTransform = m_World->GetComponent<Components::Transform>(clone);
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cloneTransform->Position = templateAbsoluteTransform.Position;
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cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation;
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Events::SetVelocity eSetVelocity;
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eSetVelocity.Entity = clone;
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eSetVelocity.Velocity = tankTransform->Velocity + absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
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EventBroker->Publish(eSetVelocity);
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m_TimeSinceLastShot[tankSteeringComponent->Barrel] = 0;
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auto clonePhysicsComponent = m_World->GetComponent<Components::Physics>(clone);
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//1,670m/s
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//25kg
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Events::ApplyPointImpulse ePointImpulse ;
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ePointImpulse.Entity = entity;
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ePointImpulse.Position = absoluteTransform.Position;
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ePointImpulse.Impulse = glm::normalize(absoluteTransform.Orientation * glm::vec3(0, 0, 1)) * clonePhysicsComponent->Mass * 6.f * 1670.f;
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EventBroker->Publish(ePointImpulse);
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}
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m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt;
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}
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}
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bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
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{
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if(m_World->ValidEntity(e.Entity1) && m_World->ValidEntity(e.Entity2))
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{
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auto tankShell1 = m_World->GetComponent<Components::TankShell>(e.Entity1);
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auto tankShell2 = m_World->GetComponent<Components::TankShell>(e.Entity2);
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EntityID shellEntity = 0;
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Components::TankShell* shellComponent;
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EntityID otherEntity = 0;
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if (tankShell1)
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{
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shellEntity = e.Entity1;
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otherEntity = e.Entity2;
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shellComponent = tankShell1;
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}
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else if (tankShell2)
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{
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shellEntity = e.Entity2;
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otherEntity = e.Entity1;
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shellComponent = tankShell2;
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}
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else
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{
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return false;
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}
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auto physicsComponents = m_World->GetComponentsOfType<Components::Physics>();
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auto shellTransform = m_World->GetComponent<Components::Transform>(shellEntity);
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//auto otherTransform = m_World->GetComponent<Components::Transform>(otherEntity);
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{
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Events::CreateExplosion e;
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e.LifeTime = 2;
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e.ParticleScale = 8;
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e.ParticlesToSpawn = 10;
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e.Position = shellTransform->Position;
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e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
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e.Speed = 3;
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e.SpreadAngle = glm::pi<float>();
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e.spritePath = "Textures/Sprites/Smoke1.png";
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EventBroker->Publish(e);
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e.LifeTime = 1;
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e.ParticleScale = 12;
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e.ParticlesToSpawn = 10;
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e.Position = shellTransform->Position;
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e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
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e.Speed = 6;
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e.SpreadAngle = glm::pi<float>();
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e.spritePath = "Textures/Sprites/Fire.png";
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EventBroker->Publish(e);
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}
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for (auto &physComponent : *physicsComponents)
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{
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EntityID physicsEntity = std::dynamic_pointer_cast<Components::Physics>(physComponent)->Entity;
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auto physEntityTransform = m_World->GetComponent<Components::Transform>(physicsEntity);
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float distance = glm::distance(physEntityTransform->Position, shellTransform->Position);
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if (distance <= shellComponent->ExplosionRadius)
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{
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// DO STUFF! :D
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float radius = shellComponent->ExplosionRadius;
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float strength = (1.f - pow(distance / radius, 2)) * shellComponent->ExplosionStrength;
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glm::vec3 direction = glm::normalize(physEntityTransform->Position - shellTransform->Position);
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Events::ApplyPointImpulse e;
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e.Entity = physicsEntity;
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e.Impulse = direction * strength;
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e.Position = physEntityTransform->Position;
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EventBroker->Publish(e);
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auto health = m_World->GetComponent<Components::Health>(physicsEntity);
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if(health)
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{
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Events::Damage d;
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d.Entity = physicsEntity;
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d.Amount = (1.f - pow(distance / radius, 2)) * shellComponent->Damage;
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EventBroker->Publish(d);
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}
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m_World->RemoveEntity(shellEntity);
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}
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}
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//if(tankShell1)
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//{
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// LOG_DEBUG("%i collided with %i", e.Entity1, e.Entity2);
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// auto transform = m_World->GetComponent<Components::Transform>(e.Entity1);
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// //m_World->GetSystem<Systems::ParticleSystem>()->CreateExplosion(transform->Position, 1, 60, "Textures/Sprites/NewtonTreeDeleteASAPPlease.png", glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0)), 40, glm::pi<float>(), 0.5f);
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// glm::vec3 pointOfImpact = transform->Position;
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// {
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// auto ent = m_World->CreateEntity();
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// LOG_DEBUG("Created trigger entity %i", ent);
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// auto transform = m_World->AddComponent<Components::Transform>(ent);
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// transform->Position = pointOfImpact;
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// auto trigger = m_World->AddComponent<Components::Trigger>(ent);
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// trigger->TriggerOnce = true;
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// auto frameTimer = m_World->AddComponent<Components::FrameTimer>(ent);
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// frameTimer->Frames = 100;
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// auto explosion = m_World->AddComponent<Components::TriggerExplosion>(ent);
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// explosion->MaxVelocity = 50.f;
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// explosion->Radius = 30.f;
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// {
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// auto shape = m_World->CreateEntity(ent);
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// auto transformshape = m_World->AddComponent<Components::Transform>(shape);
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// auto sphere = m_World->AddComponent<Components::SphereShape>(shape);
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// sphere->Radius = 30.f;
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// m_World->CommitEntity(shape);
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// }
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// m_World->CommitEntity(ent);
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// }
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//
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// m_World->RemoveEntity(e.Entity1);
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//}
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//if(tankShell2)
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//{
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// LOG_DEBUG("%i collided with %i", e.Entity1, e.Entity2);
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// auto transform = m_World->GetComponent<Components::Transform>(e.Entity2);
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// //m_World->GetSystem<Systems::ParticleSystem>()->CreateExplosion(transform->Position, 1, 60, "Textures/Sprites/NewtonTreeDeleteASAPPlease.png", glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0)), 40, glm::pi<float>(), 0.5f);
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// glm::vec3 pointOfImpact = transform->Position;
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// {
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// auto ent = m_World->CreateEntity();
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// LOG_DEBUG("Created trigger entity %i", ent);
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// auto transform = m_World->AddComponent<Components::Transform>(ent);
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// transform->Position = pointOfImpact;
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// auto trigger = m_World->AddComponent<Components::Trigger>(ent);
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// trigger->TriggerOnce = true;
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// auto frameTimer = m_World->AddComponent<Components::FrameTimer>(ent);
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// frameTimer->Frames = 100;
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// auto explosion = m_World->AddComponent<Components::TriggerExplosion>(ent);
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// explosion->MaxVelocity = 50.f;
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// explosion->Radius = 30.f;
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// {
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// auto shape = m_World->CreateEntity(ent);
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// auto transformshape = m_World->AddComponent<Components::Transform>(shape);
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// auto sphere = m_World->AddComponent<Components::SphereShape>(shape);
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// sphere->Radius = 30.f;
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// m_World->CommitEntity(shape);
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// }
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// m_World->CommitEntity(ent);
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// }
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// m_World->RemoveEntity(e.Entity2);
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//}
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}
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return true;
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}
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void Systems::TankSteeringSystem::TankSteeringInputController::Update( double dt )
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{
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PositionX = m_Horizontal;
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PositionY = m_Vertical;
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TowerDirection = m_TowerDirection;
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BarrelDirection = m_BarrelDirection;
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Shoot = m_Shoot;
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}
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bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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if (event.PlayerID != this->PlayerID)
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return false;
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float val = event.Value;
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// Tank
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if (event.Command == "horizontal")
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{
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m_Horizontal = val;
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}
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else if (event.Command == "vertical")
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{
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m_Vertical = -val;
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}
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else if (event.Command == "handbrake")
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{
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Handbrake = val > 0;
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}
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// Turret
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if(event.Command == "tower_rotation")
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{
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m_TowerDirection = -val;
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}
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else if(event.Command == "barrel_rotation")
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{
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m_BarrelDirection = val;
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}
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else if (event.Command == "shoot")
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{
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m_Shoot = val > 0;
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}
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else if(event.Command == "EnableCollisions")
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{
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Events::EnableCollisions e;
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e.Layer1 = 1;
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e.Layer2 = 2;
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EventBroker->Publish(e);
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}
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else if(event.Command == "DisableCollisions")
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{
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Events::DisableCollisions e;
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e.Layer1 = 1;
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e.Layer2 = 2;
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EventBroker->Publish(e);
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}
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return true;
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}
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