Files
fishtanks/src/Systems/SoundSystem.cpp
T
Stiffly 98399c3995 Merge branch 'FMOD'
Conflicts:
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Systems/PhysicsSystem.cpp
	src/Systems/PhysicsSystem.h
	src/Systems/SoundSystem.cpp
	src/Systems/SoundSystem.h
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-06-02 20:16:08 +02:00

206 lines
6.9 KiB
C++
Executable File

#include "PrecompiledHeader.h"
#include "SoundSystem.h"
#include "World.h"
void Systems::SoundSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EComponentCreated, &SoundSystem::OnComponentCreated);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySFX, &SoundSystem::PlaySFX);
EVENT_SUBSCRIBE_MEMBER(m_EPlayBGM, &SoundSystem::PlayBGM);
EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::StopSound);
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
FMOD_System_Create(&m_System);
FMOD_RESULT result = FMOD_System_Init(m_System, 32, FMOD_INIT_3D_RIGHTHANDED, 0);
if(result != FMOD_OK)
{
LOG_ERROR("Did initialized load FMOD correctly");
}
else
{
LOG_INFO("FMOD initialized successfully");
}
FMOD_System_Set3DSettings(m_System, 1.f, 1.f, 1.f); //dopplerScale, distancefactor, rolloffscale
}
void Systems::SoundSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register<Components::SoundEmitter>([]() { return new Components::SoundEmitter(); });
cf->Register<Components::Listener>([]() { return new Components::Listener(); });
}
void Systems::SoundSystem::RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm)
{
rm->RegisterType("Sound3D", [this](std::string resourceName) { return new Sound(resourceName, this->m_System, Components::SoundEmitter::SoundType::SOUND_3D); });
rm->RegisterType("Sound2D", [this](std::string resourceName) { return new Sound(resourceName, this->m_System, Components::SoundEmitter::SoundType::SOUND_2D); });
}
void Systems::SoundSystem::Update(double dt)
{
FMOD_System_Update(m_System);
//Delete sounds. Not until it's done playing
std::map<EntityID, FMOD_CHANNEL*>::iterator it;
for(it = m_DeleteChannels.begin(); it != m_DeleteChannels.end();)
{
FMOD_BOOL *isPlaying = false;
FMOD_Channel_IsPlaying(it->second, isPlaying);
if(isPlaying)
{
it++;
}
else
{
FMOD_Sound_Release(m_DeleteSounds[it->first]);
m_DeleteSounds.erase(it->first);
it = m_DeleteChannels.erase(it);
}
}
}
void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto listener = m_World->GetComponent<Components::Listener>(entity);
if(listener)
{
int lID = std::find(m_Listeners.begin(), m_Listeners.end(), entity) - m_Listeners.begin();
auto lTransform = m_World->GetComponent<Components::Transform>(entity);
glm::vec3 tPos = m_TransformSystem->AbsolutePosition(entity);
FMOD_VECTOR lPos = {tPos.x, tPos.y, tPos.z};
glm::vec3 tVel = (lTransform->Velocity * 1000.f) / (float)dt;
FMOD_VECTOR lVel = {tVel.x, tVel.y, tVel.z};
glm::vec3 tUp = glm::normalize(lTransform->Orientation * glm::vec3(0,1,0));
FMOD_VECTOR lUp = {tUp.x, tUp.y, tUp.z};
glm::vec3 tForward = glm::normalize(lTransform->Orientation * glm::vec3(0,0,-1));
FMOD_VECTOR lForward = {tForward.x, tForward.y, tForward.z};
FMOD_System_Set3DListenerAttributes(m_System, lID, (const FMOD_VECTOR*)&lPos, (const FMOD_VECTOR*)&lVel, (const FMOD_VECTOR*)&lForward, (const FMOD_VECTOR*)&lUp);
}
auto emitter = m_World->GetComponent<Components::SoundEmitter>(entity);
if(emitter)
{
FMOD_CHANNEL* channel = m_Channels[entity];
FMOD_SOUND* sound = m_Sounds[entity];
auto eTransform = m_World->GetComponent<Components::Transform>(entity);
glm::vec3 tPos = m_TransformSystem->AbsolutePosition(entity);
FMOD_VECTOR ePos = {tPos.x, tPos.y, tPos.z};
glm::vec3 tVel = (eTransform->Velocity * 1000.f) / float(dt);
FMOD_VECTOR eVel = {tVel.x, tVel.y, tVel.z};
FMOD_Channel_Set3DAttributes(channel, &ePos, &eVel);
}
}
bool Systems::SoundSystem::OnComponentCreated(const Events::ComponentCreated &event)
{
auto listener = std::dynamic_pointer_cast<Components::Listener>(event.Component);
if(listener)
{
m_Listeners.push_back(listener->Entity);
}
auto emitter = std::dynamic_pointer_cast<Components::SoundEmitter>(event.Component);
if(emitter)
{
FMOD_CHANNEL* channel;
FMOD_SOUND* sound;
std::string path = emitter->Path;
float volume = emitter->Gain;
bool loop = emitter->Loop;
float maxDist = emitter->MaxDistance;
float minDist = emitter->MinDistance;
float pitch = emitter->Pitch;
//LoadSound(sound, path, maxDist, minDist);
m_Channels.insert(std::make_pair(emitter->Entity, channel));
m_Sounds.insert(std::make_pair(emitter->Entity, sound));
}
return true;
}
bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
{
auto emitter = m_World->GetComponent<Components::SoundEmitter>(event.Emitter);
if(!emitter)
{
LOG_ERROR("FMOD: The Entity %i does not have a SoundEmitter-component, but is trying to play a sound", event.Emitter);FMOD_CHANNEL* channel = m_Channels[event.Emitter];
return false;
}
emitter->type = Components::SoundEmitter::SoundType::SOUND_3D;
Sound* sound = ResourceManager->Load<Sound>("Sound3D", event.Resource);
m_Sounds[event.Emitter] = *sound;
FMOD_Sound_Set3DMinMaxDistance(*sound, emitter->MinDistance, emitter->MaxDistance);
PlaySound(&m_Channels[event.Emitter], m_Sounds[event.Emitter], 1.0, event.Loop);
FMOD_System_Update(m_System);
FMOD_BOOL isPlaying = false;
FMOD_Channel_IsPlaying(m_Channels[event.Emitter], &isPlaying);
if(!isPlaying)
LOG_ERROR("FMOD: File %s is not playing", event.Resource.c_str());
else
LOG_INFO("Now playing sound %s", event.Resource.c_str());
return true;
}
bool Systems::SoundSystem::PlayBGM(const Events::PlayBGM &event)
{
auto emitter = m_World->CreateEntity();
auto eTransform = m_World->AddComponent<Components::Transform>(emitter);
auto eComponent = m_World->AddComponent<Components::SoundEmitter>(emitter);
m_Channels[emitter] = m_BGMChannel;
eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
Sound* sound = ResourceManager->Load<Sound>("Sound2D", event.Resource);
m_Sounds[emitter] = *sound;
FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, *sound, false, &m_Channels[emitter]);
return true;
}
bool Systems::SoundSystem::StopSound(const Events::StopSound &event)
{
FMOD_Channel_Stop(m_Channels[event.Emitter]);
return true;
}
void Systems::SoundSystem::LoadSound(FMOD_SOUND* &sound, std::string filePath, float maxDist, float minDist)
{
FMOD_RESULT result = FMOD_System_CreateSound(m_System, filePath.c_str(), FMOD_3D | FMOD_HARDWARE , 0, &sound);
if (result != FMOD_OK)
{
LOG_ERROR("FMOD did not load file: %s", filePath.c_str());
}
FMOD_Sound_Set3DMinMaxDistance(sound, minDist, maxDist);
}
void Systems::SoundSystem::PlaySound(FMOD_CHANNEL** channel, FMOD_SOUND* sound, float volume, bool loop)
{
FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, sound, false, channel);
FMOD_Channel_SetVolume(*channel, volume);
if(loop)
{
FMOD_Channel_SetMode(*channel, FMOD_LOOP_NORMAL);
FMOD_Sound_SetLoopCount(sound, -1);
}
}
void Systems::SoundSystem::OnComponentRemoved(EntityID entity, std::string type, Component* component)
{
auto emitter = dynamic_cast<Components::SoundEmitter*>(component);
if(emitter)
{
m_DeleteChannels.insert(std::make_pair(entity, m_Channels[entity]));
m_DeleteSounds.insert(std::make_pair(entity, m_Sounds[entity]));
m_Channels.erase(entity);
m_Sounds.erase(entity);
}
}