Files
fishtanks/src/World.h
T
Stiffly 98399c3995 Merge branch 'FMOD'
Conflicts:
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Systems/PhysicsSystem.cpp
	src/Systems/PhysicsSystem.h
	src/Systems/SoundSystem.cpp
	src/Systems/SoundSystem.h
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-06-02 20:16:08 +02:00

210 lines
5.4 KiB
C++
Executable File

#ifndef World_h__
#define World_h__
#include <stack>
#include <map>
#include <set>
#include <unordered_map>
#include <vector>
#include <string>
#include <queue>
#include <boost/any.hpp>
#include "Factory.h"
#include "Entity.h"
#include "Component.h"
#include "Components/Template.h"
#include "System.h"
#include "EventBroker.h"
#include "Events/ComponentCreated.h"
#include "ResourceManager.h"
class World
{
public:
World(std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: EventBroker(eventBroker)
, ResourceManager(resourceManager)
, m_LastEntityID(0) { }
~World() { }
virtual void Initialize();
virtual void RegisterSystems() = 0;
virtual void AddSystems() = 0;
virtual void RegisterComponents() = 0;
template <typename T>
void AddSystem()
{
m_Systems[typeid(T).name()] = std::shared_ptr<System>(m_SystemFactory.Create<T>());
}
template <typename T>
std::shared_ptr<T> GetSystem();
EntityID CreateEntity(EntityID parent = 0);
EntityID CloneEntity(EntityID entity, EntityID parent = 0);
void RemoveEntity(EntityID entity);
bool ValidEntity(EntityID entity);
EntityID GetEntityParent(EntityID entity);
EntityID GetEntityBaseParent(EntityID entity);
std::list<EntityID> GetEntityChildren(EntityID entity);
void SetEntityParent(EntityID entity, EntityID newParent);
template <class T>
T GetProperty(EntityID entity, std::string property)
{
if(m_EntityProperties.find(entity) == m_EntityProperties.end())
return T();
if(m_EntityProperties[entity].find(property) == m_EntityProperties[entity].end())
return T();
return boost::any_cast<T>(m_EntityProperties[entity][property]);
}
void SetProperty(EntityID entity, std::string property, boost::any value)
{
m_EntityProperties[entity][property] = value;
}
void SetProperty(EntityID entity, std::string property, char* value)
{
m_EntityProperties[entity][property] = std::string(value);
}
template <class T>
std::shared_ptr<T> AddComponent(EntityID entity);
template <class T>
void RemoveComponent(EntityID entity);
template <class T>
T* GetComponent(EntityID entity);
// Triggers commit events in systems
void CommitEntity(EntityID entity);
template <class T>
std::list<std::shared_ptr<Component>>* GetComponentsOfType();
/*std::vector<EntityID> GetEntityChildren(EntityID entity);*/
virtual void Update(double dt);
// Recursively update through the scene graph
void RecursiveUpdate(std::shared_ptr<System> system, double dt, EntityID parentEntity);
std::unordered_map<EntityID, EntityID>* GetEntities() { return &m_EntityParents; }
protected:
std::shared_ptr<::EventBroker> EventBroker;
std::shared_ptr<::ResourceManager> ResourceManager;
SystemFactory m_SystemFactory;
ComponentFactory m_ComponentFactory;
std::unordered_map<std::string, std::shared_ptr<System>> m_Systems;
EntityID m_LastEntityID;
std::stack<EntityID> m_RecycledEntityIDs;
std::unordered_map<EntityID, EntityID> m_EntityParents; // child -> parent
std::unordered_map<EntityID, std::list<EntityID>> m_EntityChildren; // parent -> child
std::unordered_map<EntityID, std::unordered_map<std::string, boost::any>> m_EntityProperties;
std::unordered_map<std::string, std::list<std::shared_ptr<Component>>> m_ComponentsOfType;
std::unordered_map<EntityID, std::map<std::string, std::shared_ptr<Component>>> m_EntityComponents;
// Internal: Add a component to an entity
void AddComponent(EntityID entity, std::string componentType, std::shared_ptr<Component> component);
std::set<EntityID> m_EntitiesToRemove;
void ProcessEntityRemovals();
EntityID GenerateEntityID();
void RecycleEntityID(EntityID id);
};
template <class T>
std::list<std::shared_ptr<Component>>* World::GetComponentsOfType()
{
const char* componentType = typeid(T).name();
auto it = m_ComponentsOfType.find(componentType);
if (it == m_ComponentsOfType.end())
return nullptr;
return &it->second;
}
template <class T>
std::shared_ptr<T> World::GetSystem()
{
const char* systemType = typeid(T).name();
if (m_Systems.find(systemType) == m_Systems.end())
{
LOG_WARNING("Tried to get pointer to unregistered system \"%s\"!", systemType);
return nullptr;
}
return std::static_pointer_cast<T>(m_Systems.at(systemType));
}
template <class T>
std::shared_ptr<T> World::AddComponent(EntityID entity)
{
const char* componentType = typeid(T).name();
std::shared_ptr<T> component = std::shared_ptr<T>(static_cast<T*>(m_ComponentFactory.Create<T>()));
if (component == nullptr)
{
LOG_ERROR("Failed to attach invalid component \"%s\" to entity #%i", componentType, entity);
return nullptr;
}
AddComponent(entity, componentType, component);
return component;
}
template <class T>
void World::RemoveComponent(EntityID entity)
{
const char* componentType = typeid(T).name();
auto it = m_EntityComponents[entity].find(componentType);
if (it == m_EntityComponents[entity].end())
return;
auto component = it->second;
component->Entity = 0;
m_ComponentsOfType[componentType].remove(component);
m_EntityComponents[entity].erase(it);
for (auto pair : m_Systems)
{
auto system = pair.second;
system->OnComponentRemoved(entity, componentType, component.get());
}
}
template <class T>
T* World::GetComponent(EntityID entity)
{
auto components = m_EntityComponents[entity];
auto it = components.find(typeid(T).name());
if (it != components.end())
{
return static_cast<T*>(it->second.get());
}
else
{
return nullptr;
}
}
#endif // World_h__