98399c3995
Conflicts: src/GameWorld.cpp src/Renderer.cpp src/Systems/PhysicsSystem.cpp src/Systems/PhysicsSystem.h src/Systems/SoundSystem.cpp src/Systems/SoundSystem.h vs11/Returngeance/Returngeance.vcxproj vs11/Returngeance/Returngeance.vcxproj.filters
210 lines
5.4 KiB
C++
Executable File
210 lines
5.4 KiB
C++
Executable File
#ifndef World_h__
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#define World_h__
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#include <stack>
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#include <map>
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#include <set>
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#include <unordered_map>
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#include <vector>
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#include <string>
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#include <queue>
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#include <boost/any.hpp>
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#include "Factory.h"
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#include "Entity.h"
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#include "Component.h"
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#include "Components/Template.h"
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#include "System.h"
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#include "EventBroker.h"
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#include "Events/ComponentCreated.h"
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#include "ResourceManager.h"
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class World
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{
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public:
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World(std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
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: EventBroker(eventBroker)
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, ResourceManager(resourceManager)
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, m_LastEntityID(0) { }
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~World() { }
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virtual void Initialize();
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virtual void RegisterSystems() = 0;
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virtual void AddSystems() = 0;
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virtual void RegisterComponents() = 0;
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template <typename T>
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void AddSystem()
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{
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m_Systems[typeid(T).name()] = std::shared_ptr<System>(m_SystemFactory.Create<T>());
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}
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template <typename T>
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std::shared_ptr<T> GetSystem();
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EntityID CreateEntity(EntityID parent = 0);
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EntityID CloneEntity(EntityID entity, EntityID parent = 0);
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void RemoveEntity(EntityID entity);
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bool ValidEntity(EntityID entity);
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EntityID GetEntityParent(EntityID entity);
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EntityID GetEntityBaseParent(EntityID entity);
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std::list<EntityID> GetEntityChildren(EntityID entity);
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void SetEntityParent(EntityID entity, EntityID newParent);
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template <class T>
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T GetProperty(EntityID entity, std::string property)
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{
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if(m_EntityProperties.find(entity) == m_EntityProperties.end())
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return T();
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if(m_EntityProperties[entity].find(property) == m_EntityProperties[entity].end())
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return T();
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return boost::any_cast<T>(m_EntityProperties[entity][property]);
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}
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void SetProperty(EntityID entity, std::string property, boost::any value)
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{
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m_EntityProperties[entity][property] = value;
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}
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void SetProperty(EntityID entity, std::string property, char* value)
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{
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m_EntityProperties[entity][property] = std::string(value);
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}
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template <class T>
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std::shared_ptr<T> AddComponent(EntityID entity);
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template <class T>
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void RemoveComponent(EntityID entity);
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template <class T>
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T* GetComponent(EntityID entity);
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// Triggers commit events in systems
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void CommitEntity(EntityID entity);
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template <class T>
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std::list<std::shared_ptr<Component>>* GetComponentsOfType();
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/*std::vector<EntityID> GetEntityChildren(EntityID entity);*/
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virtual void Update(double dt);
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// Recursively update through the scene graph
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void RecursiveUpdate(std::shared_ptr<System> system, double dt, EntityID parentEntity);
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std::unordered_map<EntityID, EntityID>* GetEntities() { return &m_EntityParents; }
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protected:
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std::shared_ptr<::EventBroker> EventBroker;
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std::shared_ptr<::ResourceManager> ResourceManager;
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SystemFactory m_SystemFactory;
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ComponentFactory m_ComponentFactory;
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std::unordered_map<std::string, std::shared_ptr<System>> m_Systems;
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EntityID m_LastEntityID;
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std::stack<EntityID> m_RecycledEntityIDs;
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std::unordered_map<EntityID, EntityID> m_EntityParents; // child -> parent
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std::unordered_map<EntityID, std::list<EntityID>> m_EntityChildren; // parent -> child
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std::unordered_map<EntityID, std::unordered_map<std::string, boost::any>> m_EntityProperties;
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std::unordered_map<std::string, std::list<std::shared_ptr<Component>>> m_ComponentsOfType;
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std::unordered_map<EntityID, std::map<std::string, std::shared_ptr<Component>>> m_EntityComponents;
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// Internal: Add a component to an entity
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void AddComponent(EntityID entity, std::string componentType, std::shared_ptr<Component> component);
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std::set<EntityID> m_EntitiesToRemove;
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void ProcessEntityRemovals();
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EntityID GenerateEntityID();
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void RecycleEntityID(EntityID id);
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};
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template <class T>
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std::list<std::shared_ptr<Component>>* World::GetComponentsOfType()
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{
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const char* componentType = typeid(T).name();
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auto it = m_ComponentsOfType.find(componentType);
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if (it == m_ComponentsOfType.end())
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return nullptr;
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return &it->second;
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}
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template <class T>
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std::shared_ptr<T> World::GetSystem()
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{
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const char* systemType = typeid(T).name();
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if (m_Systems.find(systemType) == m_Systems.end())
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{
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LOG_WARNING("Tried to get pointer to unregistered system \"%s\"!", systemType);
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return nullptr;
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}
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return std::static_pointer_cast<T>(m_Systems.at(systemType));
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}
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template <class T>
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std::shared_ptr<T> World::AddComponent(EntityID entity)
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{
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const char* componentType = typeid(T).name();
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std::shared_ptr<T> component = std::shared_ptr<T>(static_cast<T*>(m_ComponentFactory.Create<T>()));
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if (component == nullptr)
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{
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LOG_ERROR("Failed to attach invalid component \"%s\" to entity #%i", componentType, entity);
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return nullptr;
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}
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AddComponent(entity, componentType, component);
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return component;
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}
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template <class T>
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void World::RemoveComponent(EntityID entity)
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{
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const char* componentType = typeid(T).name();
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auto it = m_EntityComponents[entity].find(componentType);
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if (it == m_EntityComponents[entity].end())
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return;
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auto component = it->second;
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component->Entity = 0;
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m_ComponentsOfType[componentType].remove(component);
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m_EntityComponents[entity].erase(it);
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for (auto pair : m_Systems)
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{
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auto system = pair.second;
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system->OnComponentRemoved(entity, componentType, component.get());
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}
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}
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template <class T>
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T* World::GetComponent(EntityID entity)
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{
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auto components = m_EntityComponents[entity];
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auto it = components.find(typeid(T).name());
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if (it != components.end())
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{
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return static_cast<T*>(it->second.get());
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}
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else
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{
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return nullptr;
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}
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}
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#endif // World_h__
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