64 lines
2.0 KiB
C++
Executable File
64 lines
2.0 KiB
C++
Executable File
#ifndef SoundEmitter_h__
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#define SoundEmitter_h__
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#include <fmod.hpp>
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#include <fmod_errors.h>
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#include <vector>
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#include "System.h"
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#include "Systems/TransformSystem.h"
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#include "Components/Transform.h"
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#include "Components/SoundEmitter.h"
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#include "Components/Listener.h"
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#include "Events/ComponentCreated.h"
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#include "Events/PlaySFX.h"
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#include "Events/PlayBGM.h"
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#include "Events/StopSound.h"
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#include "Sound.h"
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namespace Systems
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{
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class SoundSystem : public System
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{
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public:
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SoundSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
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: System(world, eventBroker, resourceManager)
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{ }
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~SoundSystem();
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void RegisterComponents(ComponentFactory* cf) override;
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void RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm) override;
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void Initialize() override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void OnComponentRemoved(EntityID entity, std::string type, Component* component) override;
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FMOD_SYSTEM* GetFMODSystem() const { return m_System; }
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private:
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// Events
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EventRelay<SoundSystem, Events::ComponentCreated> m_EComponentCreated;
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bool OnComponentCreated(const Events::ComponentCreated &event);
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EventRelay<SoundSystem, Events::PlaySFX> m_EPlaySFX;
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bool PlaySFX(const Events::PlaySFX &event);
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EventRelay<SoundSystem, Events::PlayBGM> m_EPlayBGM;
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bool PlayBGM(const Events::PlayBGM &event);
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EventRelay<SoundSystem, Events::StopSound> m_EStopSound;
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bool StopSound(const Events::StopSound &event);
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void LoadSound(FMOD_SOUND*&, std::string, float, float);
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void PlaySound(FMOD_CHANNEL**, FMOD_SOUND*, float volume, bool loop);
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FMOD_SYSTEM* m_System;
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FMOD_BOOL m_isPlaying;
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FMOD_CHANNEL* m_BGMChannel;
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std::vector<EntityID> m_Listeners;
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std::map<EntityID, FMOD_CHANNEL*> m_Channels;
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std::map<EntityID, FMOD_CHANNEL*> m_DeleteChannels;
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std::map<EntityID, FMOD_SOUND*> m_DeleteSounds;
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std::map<EntityID, FMOD_SOUND*> m_Sounds;
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std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
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};
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}
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#endif // !SoundEmitter_h__
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