Files
fishtanks/src/Systems/WallSystem.h
T

45 lines
936 B
C++

#ifndef WallSystem_h__
#define WallSystem_h__
#include "System.h"
#include "Systems/TransformSystem.h"
#include "Events/OnDead.h"
#include "Events/Damage.h"
#include "Events/ApplyPointImpulse.h"
#include "Components/Model.h"
#include "Components/DamageModel.h"
#include "Components/Wall.h"
#include "Components/Transform.h"
#include "Components/Physics.h"
#include "Components/MeshShape.h"
#include "Components/Tankshell.h"
#include "Components/Health.h"
namespace Systems
{
class WallSystem : public System
{
public:
WallSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager) { }
void Initialize() override;
void RegisterComponents(ComponentFactory* cf) override;
EventRelay<WallSystem, Events::Damage> m_eDamage;
bool Damage(const Events::Damage &event);
private:
};
}
#endif // WallSystem_h__