Files
fishtanks/src/Systems/WheelPairSystem.cpp
T

33 lines
1.1 KiB
C++

#include "PrecompiledHeader.h"
#include "WheelPairSystem.h"
#include "World.h"
void Systems::WheelPairSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register<Components::WheelPair>([]() { return new Components::WheelPair(); });
}
void Systems::WheelPairSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto wheelPair = m_World->GetComponent<Components::WheelPair>(entity);
if (!wheelPair)
return;
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (!transform)
return;
auto transformFakeFront = m_World->GetComponent<Components::Transform>(wheelPair->FakeWheelFront);
if (!transformFakeFront)
return;
auto transformFakeBack = m_World->GetComponent<Components::Transform>(wheelPair->FakeWheelBack);
if (!transformFakeBack)
return;
glm::vec3 thing = transformFakeBack->Position - transformFakeFront->Position;
float height = ((transformFakeFront->Position + transformFakeBack->Position) / 2.f).y;
float angle = std::atan2f(thing.y, thing.z);
transform->Position.y = height;
transform->Orientation = glm::quat(glm::eulerAngles(transform->Orientation) * glm::vec3(0, 1, 1) + glm::vec3(-angle, 0, 0));
}