33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#include "PrecompiledHeader.h"
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#include "WheelPairSystem.h"
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#include "World.h"
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void Systems::WheelPairSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register<Components::WheelPair>([]() { return new Components::WheelPair(); });
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}
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void Systems::WheelPairSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto wheelPair = m_World->GetComponent<Components::WheelPair>(entity);
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if (!wheelPair)
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return;
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (!transform)
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return;
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auto transformFakeFront = m_World->GetComponent<Components::Transform>(wheelPair->FakeWheelFront);
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if (!transformFakeFront)
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return;
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auto transformFakeBack = m_World->GetComponent<Components::Transform>(wheelPair->FakeWheelBack);
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if (!transformFakeBack)
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return;
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glm::vec3 thing = transformFakeBack->Position - transformFakeFront->Position;
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float height = ((transformFakeFront->Position + transformFakeBack->Position) / 2.f).y;
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float angle = std::atan2f(thing.y, thing.z);
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transform->Position.y = height;
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transform->Orientation = glm::quat(glm::eulerAngles(transform->Orientation) * glm::vec3(0, 1, 1) + glm::vec3(-angle, 0, 0));
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} |