20 lines
429 B
GLSL
20 lines
429 B
GLSL
#version 430
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layout (location = 0) in vec3 Position;
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layout (location = 1) in vec2 TexCoord;
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layout (location = 2) in vec3 Normal;
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uniform mat4 gWVP;
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uniform mat4 gWorld;
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out vec2 TexCoord0;
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out vec3 Normal0;
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out vec3 WorldPos0;
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void main()
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{
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gl_Position = gWVP * vec4(Position, 1.0);
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TexCoord0 = TexCoord;
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Normal0 = (gWorld * vec4(Normal, 0.0)).xyz;
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WorldPos0 = (gWorld * vec4(Position, 1.0)).xyz;
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} |