54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#ifndef GUI_HealthOverlay_h__
|
|
#define GUI_HealthOverlay_h__
|
|
|
|
#include "GUI/TextureFrame.h"
|
|
#include "World.h"
|
|
#include "Events/Damage.h"
|
|
#include "Components/Player.h"
|
|
#include "Components/Health.h"
|
|
|
|
namespace GUI
|
|
{
|
|
|
|
class HealthOverlay : public TextureFrame
|
|
{
|
|
public:
|
|
HealthOverlay(Frame* parent, std::string name, std::shared_ptr<World> world, int playerID)
|
|
: TextureFrame(parent, name)
|
|
, m_World(world)
|
|
, m_PlayerID(playerID)
|
|
{
|
|
EVENT_SUBSCRIBE_MEMBER(m_EDamage, &HealthOverlay::OnDamage);
|
|
|
|
SetTexture("Textures/GUI/hurt.png");
|
|
SetColor(glm::vec4(0.f));
|
|
}
|
|
|
|
bool OnDamage(const Events::Damage &event)
|
|
{
|
|
auto player = m_World->GetComponent<Components::Player>(event.Entity);
|
|
if (!player)
|
|
return false;
|
|
|
|
if (player->ID != m_PlayerID)
|
|
return false;
|
|
|
|
auto health = m_World->GetComponent<Components::Health>(event.Entity);
|
|
if (!health)
|
|
return false;
|
|
|
|
SetColor(glm::vec4(1.f, 1.f, 1.f, 1 - (health->Amount / 100.f / 2.f)));
|
|
|
|
return true;
|
|
}
|
|
|
|
protected:
|
|
std::shared_ptr<World> m_World;
|
|
int m_PlayerID;
|
|
EventRelay<Frame, Events::Damage> m_EDamage;
|
|
};
|
|
|
|
}
|
|
|
|
#endif // GUI_TextureFrame_h__
|