851 lines
31 KiB
C++
Executable File
851 lines
31 KiB
C++
Executable File
#include "PrecompiledHeader.h"
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#include "GameWorld.h"
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void GameWorld::Initialize()
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{
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World::Initialize();
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ResourceManager->Preload("Model", "Models/Placeholders/PhysicsTest/Plane.obj");
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ResourceManager->Preload("Model", "Models/Placeholders/PhysicsTest/ArrowCube.obj");
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BindKey(GLFW_KEY_W, "vertical", 1.f);
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BindKey(GLFW_KEY_S, "vertical", -1.f);
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BindKey(GLFW_KEY_A, "horizontal", -1.f);
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BindKey(GLFW_KEY_D, "horizontal", 1.f);
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BindGamepadAxis(Gamepad::Axis::LeftX, "horizontal", 1.f);
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BindGamepadAxis(Gamepad::Axis::LeftY, "vertical", 1.f);
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BindKey(GLFW_KEY_UP, "barrel_rotation", 1.f);
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BindKey(GLFW_KEY_DOWN, "barrel_rotation", -1.f);
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BindKey(GLFW_KEY_LEFT, "tower_rotation", -1.f);
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BindKey(GLFW_KEY_RIGHT, "tower_rotation", 1.f);
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BindGamepadAxis(Gamepad::Axis::RightX, "tower_rotation", 1.f);
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BindGamepadAxis(Gamepad::Axis::RightY, "barrel_rotation", 1.f);
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BindKey(GLFW_KEY_SPACE, "handbrake", 1.f);
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BindGamepadButton(Gamepad::Button::A, "handbrake", 1.f);
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BindKey(GLFW_KEY_Z, "shoot", 1.f);
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BindGamepadAxis(Gamepad::Axis::RightTrigger, "shoot", 1.f);
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BindMouseButton(GLFW_MOUSE_BUTTON_1, "cam_lock", 1.f);
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BindKey(GLFW_KEY_Y, "cam_vertical", 1.f);
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BindKey(GLFW_KEY_H, "cam_vertical", -1.f);
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BindKey(GLFW_KEY_G, "cam_horizontal", -1.f);
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BindKey(GLFW_KEY_J, "cam_horizontal", 1.f);
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BindKey(GLFW_KEY_U, "cam_normal", 1.f);
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BindKey(GLFW_KEY_T, "cam_normal", -1.f);
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//BindGamepadButton(Gamepad::Button::Up, "Gamepad::Button::Up", 1.f);
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//BindGamepadButton(Gamepad::Button::Down, "Gamepad::Button::Down", 1.f);
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//BindGamepadButton(Gamepad::Button::Left, "Gamepad::Button::Left", 1.f);
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//BindGamepadButton(Gamepad::Button::Right, "Gamepad::Button::Right", 1.f);
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//BindGamepadButton(Gamepad::Button::Start, "Gamepad::Button::Start", 1.f);
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//BindGamepadButton(Gamepad::Button::Back, "Gamepad::Button::Back", 1.f);
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//BindGamepadButton(Gamepad::Button::LeftThumb, "Gamepad::Button::LeftThumb", 1.f);
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//BindGamepadButton(Gamepad::Button::RightThumb, "Gamepad::Button::RightThumb", 1.f);
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//BindGamepadButton(Gamepad::Button::LeftShoulder, "Gamepad::Button::LeftShoulder", 1.f);
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//BindGamepadButton(Gamepad::Button::RightShoulder, "Gamepad::Button::RightShoulder", 1.f);
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//BindGamepadButton(Gamepad::Button::A, "Gamepad::Button::A", 1.f);
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//BindGamepadButton(Gamepad::Button::B, "Gamepad::Button::B", 1.f);
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//BindGamepadButton(Gamepad::Button::X, "Gamepad::Button::X", 1.f);
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//BindGamepadButton(Gamepad::Button::Y, "Gamepad::Button::Y", 1.f);
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RegisterComponents();
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auto camera = CreateEntity();
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{
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auto transform = AddComponent<Components::Transform>(camera);
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transform->Position.z = 20.f;
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transform->Position.y = 20.f;
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//transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
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auto cameraComp = AddComponent<Components::Camera>(camera);
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cameraComp->FarClip = 2000.f;
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auto freeSteering = AddComponent<Components::FreeSteering>(camera);
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}
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{
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Events::SetViewportCamera e;
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e.CameraEntity = camera;
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e.ViewportFrame = "ViewportFreeCam";
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EventBroker->Publish(e);
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}
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//{
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// auto ground = CreateEntity();
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// auto transform = AddComponent<Components::Transform>(ground);
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// transform->Position = glm::vec3(0, -50, 0);
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// //transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
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// transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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// auto model = AddComponent<Components::Model>(ground);
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// model->ModelFile = "Models/TestScene3/testScene.obj";
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// //model->ModelFile = "Models/Placeholders/Terrain/Terrain2.obj";
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//
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// auto physics = AddComponent<Components::Physics>(ground);
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// physics->Mass = 10;
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// physics->Static = true;
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// auto groundshape = CreateEntity(ground);
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// auto transformshape = AddComponent<Components::Transform>(groundshape);
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// auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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// //meshShape->ResourceName = "Models/Placeholders/Terrain/Terrain2.obj";
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// meshShape->ResourceName = "Models/TestScene3/testScene.obj";
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//
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// CommitEntity(groundshape);
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// CommitEntity(ground);
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//}
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{
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auto ground = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground);
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transform->Position = glm::vec3(0, -50, 0);
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//transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ground);
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model->ModelFile = "Models/TestScene3/testScene.obj";
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//model->ModelFile = "Models/Placeholders/Terrain/Terrain2.obj";
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auto physics = AddComponent<Components::Physics>(ground);
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physics->Mass = 10;
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physics->Static = true;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(ground);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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//meshShape->ResourceName = "Models/Placeholders/Terrain/Terrain2.obj";
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meshShape->ResourceName = "Models/TestScene3/testScene.obj";
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CommitEntity(groundshape);
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CommitEntity(ground);
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}
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EntityID tank1 = CreateTank(1);
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{
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auto transform = GetComponent<Components::Transform>(tank1);
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transform->Position.z = 50.f;
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Events::SetViewportCamera e;
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e.CameraEntity = GetProperty<EntityID>(tank1, "Camera");
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e.ViewportFrame = "Viewport1";
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EventBroker->Publish(e);
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}
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EntityID tank2 = CreateTank(2);
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{
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auto transform = GetComponent<Components::Transform>(tank2);
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transform->Position.x = 10.f;
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transform->Position.z = 50.f;
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Events::SetViewportCamera e;
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e.CameraEntity = GetProperty<EntityID>(tank2, "Camera");
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e.ViewportFrame = "Viewport2";
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EventBroker->Publish(e);
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}
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{
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auto flag = CreateEntity();
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auto transform = AddComponent<Components::Transform>(flag);
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transform->Position = glm::vec3(0, -50, 100);
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auto model = AddComponent<Components::Model>(flag);
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model->ModelFile = "Models/Flag/FishingRod/FishingRod.obj";
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{
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auto fish = CreateEntity(flag);
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auto transform = AddComponent<Components::Transform>(fish);
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transform->Position = glm::vec3(-1.3f, 1.0, 0);
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auto model = AddComponent<Components::Model>(fish);
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model->ModelFile = "Models/Flag/LeFish/Salmon.obj";
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CommitEntity(fish);
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}
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auto trigger = AddComponent<Components::Trigger>(flag);
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{
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auto shape = CreateEntity(flag);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(-0.9f, 0.9f, 0);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 1.1f;
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box->Depth = 0.7f;
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box->Height = 3.9f;
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CommitEntity(shape);
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}
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auto flagComponent = AddComponent<Components::Flag>(flag);
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CommitEntity(flag);
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}
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//for (int i = 0; i < 500; i++)
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//{
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// auto Light = CreateEntity();
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// auto transform = AddComponent<Components::Transform>(Light);
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// transform->Position = glm::vec3((5 + (i*2.f))*cos(i*2.f), 3.f, (5 + (i*2.f))*sin(i*2.f));
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// auto light = AddComponent<Components::PointLight>(Light);
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// light->Specular = glm::vec3(0.5f, 0.5f, 0.5f);
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// light->Diffuse = glm::vec3(0.5f, 0.5f, 0.5f);
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// light->Radius = 15.f;
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// light->specularExponent = 100.f;
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// CommitEntity(Light);
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// //auto model = AddComponent<Components::Model>(Light, "Model");
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// //model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
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//}
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}
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void GameWorld::Update(double dt)
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{
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World::Update(dt);
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}
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void GameWorld::RegisterComponents()
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{
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m_ComponentFactory.Register<Components::Transform>([]() { return new Components::Transform(); });
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m_ComponentFactory.Register<Components::Template>([]() { return new Components::Template(); });
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m_ComponentFactory.Register<Components::Player>([]() { return new Components::Player(); });
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m_ComponentFactory.Register<Components::Flag>([]() { return new Components::Flag(); });
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}
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void GameWorld::RegisterSystems()
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{
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m_SystemFactory.Register<Systems::TimerSystem>([this]() { return new Systems::TimerSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::DamageSystem>([this]() { return new Systems::DamageSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::TransformSystem>([this]() { return new Systems::TransformSystem(this, EventBroker, ResourceManager); });
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//m_SystemFactory.Register<Systems::LevelGenerationSystem>([this]() { return new Systems::LevelGenerationSystem(this); });
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m_SystemFactory.Register<Systems::InputSystem>([this]() { return new Systems::InputSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::DebugSystem>([this]() { return new Systems::DebugSystem(this, EventBroker, ResourceManager); });
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//m_SystemFactory.Register<Systems::CollisionSystem>([this]() { return new Systems::CollisionSystem(this); });
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m_SystemFactory.Register<Systems::ParticleSystem>([this]() { return new Systems::ParticleSystem(this, EventBroker, ResourceManager); });
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//m_SystemFactory.Register<Systems::PlayerSystem>([this]() { return new Systems::PlayerSystem(this); });
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m_SystemFactory.Register<Systems::FreeSteeringSystem>([this]() { return new Systems::FreeSteeringSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::TankSteeringSystem>([this]() { return new Systems::TankSteeringSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::PhysicsSystem>([this]() { return new Systems::PhysicsSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::TriggerSystem>([this]() { return new Systems::TriggerSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::RenderSystem>([this]() { return new Systems::RenderSystem(this, EventBroker, ResourceManager); });
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}
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void GameWorld::AddSystems()
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{
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AddSystem<Systems::TimerSystem>();
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AddSystem<Systems::DamageSystem>();
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AddSystem<Systems::TransformSystem>();
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//AddSystem<Systems::LevelGenerationSystem>();
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AddSystem<Systems::InputSystem>();
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AddSystem<Systems::DebugSystem>();
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//AddSystem<Systems::CollisionSystem>();
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AddSystem<Systems::ParticleSystem>();
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//AddSystem<Systems::PlayerSystem>();
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AddSystem<Systems::FreeSteeringSystem>();
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AddSystem<Systems::TankSteeringSystem>();
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AddSystem<Systems::SoundSystem>();
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AddSystem<Systems::PhysicsSystem>();
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AddSystem<Systems::TriggerSystem>();
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AddSystem<Systems::RenderSystem>();
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}
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void GameWorld::BindKey(int keyCode, std::string command, float value)
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{
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Events::BindKey e;
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e.KeyCode = keyCode;
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e.Command = command;
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e.Value = value;
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EventBroker->Publish(e);
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}
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void GameWorld::BindMouseButton(int button, std::string command, float value)
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{
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Events::BindMouseButton e;
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e.Button = button;
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e.Command = command;
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e.Value = value;
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EventBroker->Publish(e);
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}
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void GameWorld::BindGamepadAxis(Gamepad::Axis axis, std::string command, float value)
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{
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Events::BindGamepadAxis e;
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e.Axis = axis;
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e.Command = command;
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e.Value = value;
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EventBroker->Publish(e);
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}
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void GameWorld::BindGamepadButton(Gamepad::Button button, std::string command, float value)
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{
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Events::BindGamepadButton e;
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e.Button = button;
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e.Command = command;
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e.Value = value;
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EventBroker->Publish(e);
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}
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EntityID GameWorld::CreateTank(int playerID)
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{
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auto playerEnt = CreateEntity();
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{
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auto player = AddComponent<Components::Player>(playerEnt);
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player->ID = playerID;
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}
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auto tank = CreateEntity();
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auto transform = AddComponent<Components::Transform>(tank);
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transform->Position = glm::vec3(0, 5, 0);
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//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
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auto physics = AddComponent<Components::Physics>(tank);
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physics->Mass = 63000 - 16000;
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physics->Static = false;
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auto vehicle = AddComponent<Components::Vehicle>(tank);
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vehicle->MaxTorque = 36000.f;
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vehicle->MaxSteeringAngle = 90.f;
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vehicle->MaxSpeedFullSteeringAngle = 4.f;
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auto player = AddComponent<Components::Player>(tank);
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player->ID = playerID;
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auto tankSteering = AddComponent<Components::TankSteering>(tank);
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tankSteering->Player = playerEnt;
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AddComponent<Components::Input>(tank);
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auto health = AddComponent<Components::Health>(tank);
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health->Amount = 100.f;
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{
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auto shape = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(shape);
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auto meshShape = AddComponent<Components::MeshShape>(shape);
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meshShape->ResourceName = "Models/Tank/Fix/ChassiCollision.obj";
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CommitEntity(shape);
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// auto box = AddComponent<Components::Box>(jeep);
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// box->Width = 1.487f;
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// box->Height = 0.727f;
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// box->Depth = 2.594f;
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}
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{
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auto chassis = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(chassis);
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transform->Position = glm::vec3(0, 0, 0);
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auto model = AddComponent<Components::Model>(chassis);
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model->ModelFile = "Models/Tank/tankBody.obj";
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}
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{
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auto tower = CreateEntity(tank);
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SetProperty(tower, "Name", "tower");
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auto transform = AddComponent<Components::Transform>(tower);
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transform->Position = glm::vec3(0.f, 0.68f, 0.9f);
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auto model = AddComponent<Components::Model>(tower);
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model->ModelFile = "Models/Tank/tankTop.obj";
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auto towerSteering = AddComponent<Components::TowerSteering>(tower);
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towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f);
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towerSteering->TurnSpeed = glm::pi<float>() / 4.f;
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{
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auto barrel = CreateEntity(tower);
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auto transform = AddComponent<Components::Transform>(barrel);
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transform->Position = glm::vec3(-0.012f, 0.4f, -0.75);
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auto model = AddComponent<Components::Model>(barrel);
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model->ModelFile = "Models/Tank/tankBarrel.obj";
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auto barrelSteering = AddComponent<Components::BarrelSteering>(barrel);
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barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
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barrelSteering->TurnSpeed = glm::pi<float>() / 4.f;
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barrelSteering->ShotSpeed = 70.f;
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{
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auto shot = CreateEntity(barrel);
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auto transform = AddComponent<Components::Transform>(shot);
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transform->Position = glm::vec3(0.35f, 0.f, -2.f);
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transform->Orientation = glm::angleAxis(-glm::pi<float>() / 2.f, glm::vec3(1, 0, 0));
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transform->Scale = glm::vec3(3.f);
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AddComponent<Components::Template>(shot);
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auto physics = AddComponent<Components::Physics>(shot);
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physics->Mass = 25.f;
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physics->Static = false;
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physics->CollisionEvent = true;
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auto modelComponent = AddComponent<Components::Model>(shot);
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modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
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auto tankShellComponent = AddComponent<Components::TankShell>(shot);
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tankShellComponent->Damage = 20.f;
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tankShellComponent->ExplosionRadius = 30.f;
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tankShellComponent->ExplosionStrength = 300000.f;
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{
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auto shape = CreateEntity(shot);
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auto transform = AddComponent<Components::Transform>(shape);
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auto boxShape = AddComponent<Components::BoxShape>(shape);
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boxShape->Width = 0.5f;
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boxShape->Height = 0.5f;
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boxShape->Depth = 0.5f;
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CommitEntity(shape);
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}
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CommitEntity(shot);
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barrelSteering->ShotTemplate = shot;
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}
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CommitEntity(barrel);
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tankSteering->Barrel = barrel;
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}
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CommitEntity(tower);
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tankSteering->Turret = tower;
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auto cameraTower = CreateEntity(tower);
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{
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auto transform = AddComponent<Components::Transform>(cameraTower);
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transform->Position.z = 16.f;
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transform->Position.y = 4.f;
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//transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
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auto cameraComp = AddComponent<Components::Camera>(cameraTower);
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cameraComp->FarClip = 2000.f;
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//auto freeSteering = AddComponent<Components::FreeSteering>(cameraTower);
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}
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SetProperty(tank, "Camera", cameraTower);
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}
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//{
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// auto lightentity = CreateEntity(tank);
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// auto transform = AddComponent<Components::Transform>(lightentity);
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// transform->Position = glm::vec3(0, 0, 0);
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// auto light = AddComponent<Components::PointLight>(lightentity);
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// //light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
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// //light->Specular = glm::vec3(1.f);
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// /*light->ConstantAttenuation = 0.3f;
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// light->LinearAttenuation = 0.003f;
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// light->QuadraticAttenuation = 0.002f;*/
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//}
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// auto wheelpair = CreateEntity(tank);
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// SetProperty(wheelpair, "Name", "WheelPair");
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// AddComponent(wheelpair, "WheelPairThingy");
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#pragma region Wheels
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//Create wheels
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float wheelOffset = 0.4f;
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float springLength = 0.3f;
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float suspensionStrength = 15.f;
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{
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auto wheel = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(wheel);
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transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f);
|
|
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
|
|
auto model = AddComponent<Components::Model>(wheel);
|
|
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
|
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 0;
|
|
Wheel->Mass = 2000;
|
|
Wheel->Radius = 0.6f;
|
|
Wheel->Steering = true;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 3.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
Wheel->TorqueRatio = 0.125f;
|
|
Wheel->Width = 0.6f;
|
|
{
|
|
auto shape = CreateEntity(wheel);
|
|
auto shapetransform = AddComponent<Components::Transform>(shape);
|
|
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
|
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
|
boxShape->Width = 0.7f;
|
|
boxShape->Height = 0.34f;
|
|
boxShape->Depth = 0.7f;
|
|
CommitEntity(shape);
|
|
}
|
|
CommitEntity(wheel);
|
|
}
|
|
{
|
|
auto wheel = CreateEntity(tank);
|
|
auto transform = AddComponent<Components::Transform>(wheel);
|
|
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f);
|
|
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
|
|
auto model = AddComponent<Components::Model>(wheel);
|
|
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
|
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 0;
|
|
Wheel->Mass = 2000;
|
|
Wheel->Radius = 0.6f;
|
|
Wheel->Steering = false;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 3.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
Wheel->TorqueRatio = 0.125f;
|
|
Wheel->Width = 0.6f;
|
|
{
|
|
auto shape = CreateEntity(wheel);
|
|
auto shapetransform = AddComponent<Components::Transform>(shape);
|
|
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
|
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
|
boxShape->Width = 0.7f;
|
|
boxShape->Height = 0.34f;
|
|
boxShape->Depth = 0.7f;
|
|
CommitEntity(shape);
|
|
}
|
|
CommitEntity(wheel);
|
|
}
|
|
|
|
{
|
|
auto wheel = CreateEntity(tank);
|
|
auto transform = AddComponent<Components::Transform>(wheel);
|
|
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -2.6f);
|
|
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
|
|
auto model = AddComponent<Components::Model>(wheel);
|
|
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
|
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 0;
|
|
Wheel->Mass = 2000;
|
|
Wheel->Radius = 0.6f;
|
|
Wheel->Steering = true;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 3.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
Wheel->TorqueRatio = 0.125f;
|
|
Wheel->Width = 0.6f;
|
|
{
|
|
auto shape = CreateEntity(wheel);
|
|
auto shapetransform = AddComponent<Components::Transform>(shape);
|
|
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
|
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
|
boxShape->Width = 0.7f;
|
|
boxShape->Height = 0.34f;
|
|
boxShape->Depth = 0.7f;
|
|
CommitEntity(shape);
|
|
}
|
|
CommitEntity(wheel);
|
|
}
|
|
{
|
|
auto wheel = CreateEntity(tank);
|
|
auto transform = AddComponent<Components::Transform>(wheel);
|
|
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -0.83f);
|
|
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
|
|
auto model = AddComponent<Components::Model>(wheel);
|
|
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
|
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 0;
|
|
Wheel->Mass = 2000;
|
|
Wheel->Radius = 0.6f;
|
|
Wheel->Steering = true;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 3.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
Wheel->TorqueRatio = 0.125f;
|
|
Wheel->Width = 0.6f;
|
|
{
|
|
auto shape = CreateEntity(wheel);
|
|
auto shapetransform = AddComponent<Components::Transform>(shape);
|
|
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
|
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
|
boxShape->Width = 0.7f;
|
|
boxShape->Height = 0.34f;
|
|
boxShape->Depth = 0.7f;
|
|
CommitEntity(shape);
|
|
}
|
|
CommitEntity(wheel);
|
|
}
|
|
|
|
|
|
//Back
|
|
{
|
|
auto wheel = CreateEntity(tank);
|
|
auto transform = AddComponent<Components::Transform>(wheel);
|
|
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 1.f);
|
|
auto model = AddComponent<Components::Model>(wheel);
|
|
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
|
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 1;
|
|
Wheel->Mass = 2000;
|
|
Wheel->Radius = 0.6f;
|
|
Wheel->Steering = false;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 3.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
Wheel->TorqueRatio = 0.125f;
|
|
Wheel->Width = 0.6f;
|
|
{
|
|
auto shape = CreateEntity(wheel);
|
|
auto shapetransform = AddComponent<Components::Transform>(shape);
|
|
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
|
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
|
boxShape->Width = 0.7f;
|
|
boxShape->Height = 0.34f;
|
|
boxShape->Depth = 0.7f;
|
|
CommitEntity(shape);
|
|
}
|
|
CommitEntity(wheel);
|
|
}
|
|
{
|
|
auto wheel = CreateEntity(tank);
|
|
auto transform = AddComponent<Components::Transform>(wheel);
|
|
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 2.95f);
|
|
auto model = AddComponent<Components::Model>(wheel);
|
|
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
|
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 1;
|
|
Wheel->Mass = 2000;
|
|
Wheel->Radius = 0.6f;
|
|
Wheel->Steering = false;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 3.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
Wheel->TorqueRatio = 0.125f;
|
|
Wheel->Width = 0.6f;
|
|
{
|
|
auto shape = CreateEntity(wheel);
|
|
auto shapetransform = AddComponent<Components::Transform>(shape);
|
|
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
|
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
|
boxShape->Width = 0.7f;
|
|
boxShape->Height = 0.34f;
|
|
boxShape->Depth = 0.7f;
|
|
CommitEntity(shape);
|
|
}
|
|
CommitEntity(wheel);
|
|
|
|
auto entity = CreateEntity(tank);
|
|
auto transformComponent = AddComponent<Components::Transform>(entity);
|
|
transformComponent->Position = glm::vec3(2, -1.7, 2.0);
|
|
transformComponent->Scale = glm::vec3(3, 3, 3);
|
|
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
|
|
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
|
|
emitterComponent->SpawnCount = 2;
|
|
emitterComponent->SpawnFrequency = 0.005;
|
|
emitterComponent->SpreadAngle = glm::pi<float>();
|
|
emitterComponent->UseGoalVelocity = false;
|
|
emitterComponent->LifeTime = 0.5;
|
|
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
|
|
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
|
|
CommitEntity(entity);
|
|
|
|
auto particleEntity = CreateEntity(entity);
|
|
auto TEMP = AddComponent<Components::Transform>(particleEntity);
|
|
TEMP->Scale = glm::vec3(0);
|
|
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
|
|
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
|
|
emitterComponent->ParticleTemplate = particleEntity;
|
|
|
|
CommitEntity(particleEntity);
|
|
}
|
|
|
|
{
|
|
auto wheel = CreateEntity(tank);
|
|
auto transform = AddComponent<Components::Transform>(wheel);
|
|
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 1.f);
|
|
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
|
|
auto model = AddComponent<Components::Model>(wheel);
|
|
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
|
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 1;
|
|
Wheel->Mass = 2000;
|
|
Wheel->Radius = 0.6f;
|
|
Wheel->Steering = false;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 3.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
Wheel->TorqueRatio = 0.125f;
|
|
Wheel->Width = 0.6f;
|
|
{
|
|
auto shape = CreateEntity(wheel);
|
|
auto shapetransform = AddComponent<Components::Transform>(shape);
|
|
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
|
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
|
boxShape->Width = 0.7f;
|
|
boxShape->Height = 0.34f;
|
|
boxShape->Depth = 0.7f;
|
|
CommitEntity(shape);
|
|
}
|
|
CommitEntity(wheel);
|
|
}
|
|
{
|
|
auto wheel = CreateEntity(tank);
|
|
auto transform = AddComponent<Components::Transform>(wheel);
|
|
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 2.95f);
|
|
auto model = AddComponent<Components::Model>(wheel);
|
|
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
|
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 1;
|
|
Wheel->Mass = 2000;
|
|
Wheel->Radius = 0.6f;
|
|
Wheel->Steering = false;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 3.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
Wheel->TorqueRatio = 0.125f;
|
|
Wheel->Width = 0.6f;
|
|
{
|
|
auto shape = CreateEntity(wheel);
|
|
auto shapetransform = AddComponent<Components::Transform>(shape);
|
|
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
|
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
|
boxShape->Width = 0.7f;
|
|
boxShape->Height = 0.34f;
|
|
boxShape->Depth = 0.7f;
|
|
CommitEntity(shape);
|
|
}
|
|
CommitEntity(wheel);
|
|
#pragma endregion
|
|
|
|
auto entity = CreateEntity(tank);
|
|
auto transformComponent = AddComponent<Components::Transform>(entity);
|
|
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
|
|
transformComponent->Scale = glm::vec3(3, 3, 3);
|
|
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
|
|
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
|
|
emitterComponent->SpawnCount = 2;
|
|
emitterComponent->SpawnFrequency = 0.005;
|
|
emitterComponent->SpreadAngle = glm::pi<float>();
|
|
emitterComponent->UseGoalVelocity = false;
|
|
emitterComponent->LifeTime = 0.5;
|
|
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
|
|
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
|
|
CommitEntity(entity);
|
|
|
|
auto particleEntity = CreateEntity(entity);
|
|
auto TEMP = AddComponent<Components::Transform>(particleEntity);
|
|
TEMP->Scale = glm::vec3(0);
|
|
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
|
|
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
|
|
emitterComponent->ParticleTemplate = particleEntity;
|
|
|
|
CommitEntity(particleEntity);
|
|
}
|
|
|
|
CommitEntity(tank);
|
|
|
|
return tank;
|
|
}
|
|
|
|
EntityID GameWorld::CreateJeep(int playerID)
|
|
{
|
|
auto jeep = CreateEntity();
|
|
auto transform = AddComponent<Components::Transform>(jeep);
|
|
transform->Position = glm::vec3(0, 5, 0);
|
|
transform->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(0, 1, 0));
|
|
auto physics = AddComponent<Components::Physics>(jeep);
|
|
physics->Mass = 1800;
|
|
physics->Static = false;
|
|
auto vehicle = AddComponent<Components::Vehicle>(jeep);
|
|
AddComponent<Components::Input>(jeep);
|
|
|
|
{
|
|
auto shape = CreateEntity(jeep);
|
|
auto transform = AddComponent<Components::Transform>(shape);
|
|
auto meshShape = AddComponent<Components::MeshShape>(shape);
|
|
meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj";
|
|
CommitEntity(shape);
|
|
|
|
// auto box = AddComponent<Components::Box>(jeep);
|
|
// box->Width = 1.487f;
|
|
// box->Height = 0.727f;
|
|
// box->Depth = 2.594f;
|
|
|
|
}
|
|
|
|
{
|
|
auto chassis = CreateEntity(jeep);
|
|
auto transform = AddComponent<Components::Transform>(chassis);
|
|
transform->Position = glm::vec3(0, 0, 0); // 0.6577f
|
|
auto model = AddComponent<Components::Model>(chassis);
|
|
model->ModelFile = "Models/Jeep/Chassi/chassi.obj";
|
|
}
|
|
|
|
{
|
|
auto lightentity = CreateEntity(jeep);
|
|
auto transform = AddComponent<Components::Transform>(lightentity);
|
|
transform->Position = glm::vec3(0, 15, 0);
|
|
auto light = AddComponent<Components::PointLight>(lightentity);
|
|
light->Diffuse = glm::vec3(128.f / 255.f, 172.f / 255.f, 242.f / 255.f);
|
|
light->Specular = glm::vec3(1.f);
|
|
}
|
|
|
|
|
|
//Create wheels
|
|
float wheelOffset = 0.4f;
|
|
float springLength = 0.3f;
|
|
float suspensionStrength = 35.f;
|
|
{
|
|
auto wheel = CreateEntity(jeep);
|
|
auto transform = AddComponent<Components::Transform>(wheel);
|
|
transform->Position = glm::vec3(1.9f, 0.5546f - wheelOffset, -0.9242f);
|
|
transform->Scale = glm::vec3(1.0f);
|
|
auto model = AddComponent<Components::Model>(wheel);
|
|
model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
|
|
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 0;
|
|
Wheel->Mass = 50;
|
|
Wheel->Radius = 0.837f;
|
|
Wheel->Steering = true;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 4.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
CommitEntity(wheel);
|
|
}
|
|
|
|
{
|
|
auto wheel = CreateEntity(jeep);
|
|
auto transform = AddComponent<Components::Transform>(wheel);
|
|
transform->Position = glm::vec3(-1.9f, 0.5546f - wheelOffset, -0.9242f);
|
|
transform->Scale = glm::vec3(1.0f);
|
|
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
|
|
auto model = AddComponent<Components::Model>(wheel);
|
|
model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
|
|
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 0;
|
|
Wheel->Mass = 50;
|
|
Wheel->Radius = 0.837f;
|
|
Wheel->Steering = true;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 4.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
CommitEntity(wheel);
|
|
}
|
|
|
|
{
|
|
auto wheel = CreateEntity(jeep);
|
|
auto transform = AddComponent<Components::Transform>(wheel);
|
|
transform->Position = glm::vec3(0.2726f, 0.2805f - wheelOffset, 1.9307f);
|
|
auto model = AddComponent<Components::Model>(wheel);
|
|
model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
|
|
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 1;
|
|
Wheel->Mass = 50;
|
|
Wheel->Radius = 0.737f;
|
|
Wheel->Steering = false;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 4.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
CommitEntity(wheel);
|
|
}
|
|
|
|
{
|
|
auto wheel = CreateEntity(jeep);
|
|
auto transform = AddComponent<Components::Transform>(wheel);
|
|
transform->Position = glm::vec3(-0.2726f, 0.2805f - wheelOffset, 1.9307f);
|
|
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
|
|
auto model = AddComponent<Components::Model>(wheel);
|
|
model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
|
|
auto Wheel = AddComponent<Components::Wheel>(wheel);
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 1;
|
|
Wheel->Mass = 50;
|
|
Wheel->Radius = 0.737f;
|
|
Wheel->Steering = false;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 4.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
CommitEntity(wheel);
|
|
}
|
|
|
|
CommitEntity(jeep);
|
|
|
|
return jeep;
|
|
}
|