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fishtanks/src/Components/BlendMap.h
T

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#ifndef Components_BlendMap_h__
#define Components_BlendMap_h__
#include "Component.h"
#include "Entity.h"
namespace Components
{
struct BlendMap : Component
{
BlendMap()
: TextureRed("Textures/ErrorTextureRed.png")
, TextureRedNormal("Textures/NeutralNormalMap.png")
, TextureRedSpecular("Textures/NeutralSpecularMap.png")
, TextureGreen("Textures/ErrorTextureGreen.png")
, TextureGreenNormal("Textures/NeutralNormalMap.png")
, TextureGreenSpecular("Textures/NeutralSpecularMap.png")
, TextureBlue("Textures/ErrorTextureBlue.png")
, TextureBlueNormal("Textures/NeutralNormalMap.png")
, TextureBlueSpecular("Textures/NeutralSpecularMap.png")
, TextureRepeats(100.f) { }
std::string TextureRed;
std::string TextureRedNormal;
std::string TextureRedSpecular;
std::string TextureGreen;
std::string TextureGreenNormal;
std::string TextureGreenSpecular;
std::string TextureBlue;
std::string TextureBlueNormal;
std::string TextureBlueSpecular;
float TextureRepeats;
virtual BlendMap* Clone() const override { return new BlendMap(*this); }
};
}
#endif // !Components_BlendMap_h__