38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#ifndef Components_BlendMap_h__
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#define Components_BlendMap_h__
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#include "Component.h"
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#include "Entity.h"
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namespace Components
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{
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struct BlendMap : Component
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{
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BlendMap()
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: TextureRed("Textures/ErrorTextureRed.png")
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, TextureRedNormal("Textures/NeutralNormalMap.png")
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, TextureRedSpecular("Textures/NeutralSpecularMap.png")
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, TextureGreen("Textures/ErrorTextureGreen.png")
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, TextureGreenNormal("Textures/NeutralNormalMap.png")
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, TextureGreenSpecular("Textures/NeutralSpecularMap.png")
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, TextureBlue("Textures/ErrorTextureBlue.png")
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, TextureBlueNormal("Textures/NeutralNormalMap.png")
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, TextureBlueSpecular("Textures/NeutralSpecularMap.png")
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, TextureRepeats(100.f) { }
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std::string TextureRed;
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std::string TextureRedNormal;
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std::string TextureRedSpecular;
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std::string TextureGreen;
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std::string TextureGreenNormal;
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std::string TextureGreenSpecular;
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std::string TextureBlue;
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std::string TextureBlueNormal;
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std::string TextureBlueSpecular;
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float TextureRepeats;
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virtual BlendMap* Clone() const override { return new BlendMap(*this); }
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};
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}
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#endif // !Components_BlendMap_h__
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