Files
fishtanks/src/Systems/RenderSystem.h
T
2014-05-19 04:29:30 +02:00

55 lines
1.2 KiB
C++
Executable File

#ifndef RenderSystem_h__
#define RenderSystem_h__
#include <unordered_map>
#include "System.h"
#include "Systems/TransformSystem.h"
#include "Model.h"
#include "Texture.h"
#include "Components/Transform.h"
#include "Components/Camera.h"
#include "Components/Model.h"
#include "Components/Sprite.h"
#include "Components/PointLight.h"
#include "Components/DirectionalLight.h"
#include "Components/Viewport.h"
#include "Components/Template.h"
#include "Components/Transform.h"
#include "Renderer.h"
namespace Systems
{
class RenderSystem : public System
{
public:
RenderSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<Renderer> renderer)
: System(world, eventBroker)
, m_Renderer(renderer) { }
void RegisterComponents(ComponentFactory* cf) override;
void RegisterResourceTypes(ResourceManager* rm) override;
void Initialize() override;
std::unordered_map<std::string, std::shared_ptr<Model>> m_CachedModels;
void OnEntityCommit(EntityID entity);
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
std::shared_ptr<Renderer> m_Renderer;
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
};
}
#endif //RenderSystem_h__