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fishtanks/src/Components/PointLight.h
T

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#ifndef Components_PointLight_h__
#define Components_PointLight_h__
#include "Component.h"
#include "Color.h"
namespace Components
{
struct PointLight : Component
{
PointLight()
: Specular(1.0f, 1.0f, 1.0f)
, Diffuse(1.0f, 1.0f, 1.0f)
, specularExponent(50.0f)
, ConstantAttenuation(1.0f)
, LinearAttenuation(0.f)
, QuadraticAttenuation(3.f)
, Radius(5.f)
{ }
float ConstantAttenuation, LinearAttenuation, QuadraticAttenuation;
float Radius;
Color color;
glm::vec3 Specular;
glm::vec3 Diffuse;
float specularExponent;
float Scale;
};
}
#endif // !Components_PointLight_h__