33 lines
602 B
C++
Executable File
33 lines
602 B
C++
Executable File
#ifndef Components_PointLight_h__
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#define Components_PointLight_h__
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#include "Component.h"
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#include "Color.h"
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namespace Components
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{
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struct PointLight : Component
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{
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PointLight()
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: Specular(1.0f, 1.0f, 1.0f)
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, Diffuse(1.0f, 1.0f, 1.0f)
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, specularExponent(50.0f)
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, ConstantAttenuation(1.0f)
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, LinearAttenuation(0.f)
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, QuadraticAttenuation(3.f)
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, Radius(5.f)
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{ }
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float ConstantAttenuation, LinearAttenuation, QuadraticAttenuation;
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float Radius;
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Color color;
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glm::vec3 Specular;
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glm::vec3 Diffuse;
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float specularExponent;
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float Scale;
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};
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}
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#endif // !Components_PointLight_h__
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