Files
fishtanks/src/GUI/GameFrame.h
T
ViktorLjung e4a59cec61 Merge remote-tracking branch 'origin/master' into havok
Conflicts:
	src/GameWorld.cpp
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-06-05 06:01:49 +02:00

94 lines
2.0 KiB
C++

#ifndef GUI_GameFrame_h__
#define GUI_GameFrame_h__
#include "GUI/Frame.h"
#include "GUI/MainMenuFrame.h"
#include "GUI/WorldFrame.h"
#include "GUI/Viewport.h"
#include "GUI/TextureFrame.h"
#include "GUI/PlayerHUD.h"
#include "GameWorld.h"
#include "Events/GameStart.h"
#include "Events/GameOver.h"
#include "Events/Dead.h"
namespace GUI
{
class GameFrame : public Frame
{
public:
GameFrame(Frame* parent, std::string name)
: Frame(parent, name)
, m_GameOver(false)
{
EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &GUI::GameFrame::OnGameStart);
EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &GUI::GameFrame::OnGameOver);
m_World = std::make_shared<GameWorld>(EventBroker, ResourceManager);
m_WorldFrame = new WorldFrame(this, "GameWorldFrame", m_World);
{
vp1 = new Viewport(m_WorldFrame, "Viewport1", m_World);
vp1->X = 0;
vp1->Width = this->Width / 2.f;
new PlayerHUD(vp1, "PlayerHUD", m_World, 1);
vp2 = new Viewport(m_WorldFrame, "Viewport2", m_World);
vp2->X = vp1->Right();
vp2->Width = this->Width / 2.f;
new PlayerHUD(vp2, "PlayerHUD", m_World, 2);
m_FreeCamViewport = new Viewport(m_WorldFrame, "ViewportFreeCam", m_World);
m_FreeCamViewport->Hide();
}
//m_WorldFrame->Hide();
//m_MainMenuFrame = new MainMenuFrame(this, "MainMenu");
m_World->Initialize();
}
private:
EventRelay<Frame, Events::GameStart> m_EGameStart;
bool OnGameStart(const Events::GameStart &event)
{
m_WorldFrame->Show();
return true;
}
EventRelay<Frame, Events::GameOver> m_EGameOver;
bool OnGameOver(const Events::GameOver &event)
{
m_GameOver = true;
return true;
}
std::shared_ptr<GameWorld> m_World;
MainMenuFrame* m_MainMenuFrame;
WorldFrame* m_WorldFrame;
Viewport* vp1;
Viewport* vp2;
Viewport* m_FreeCamViewport;
bool m_GameOver;
bool OnKeyUp(const Events::KeyUp &event) override
{
if (event.KeyCode == GLFW_KEY_1)
{
if (m_FreeCamViewport->Hidden())
m_FreeCamViewport->Show();
else
m_FreeCamViewport->Hide();
}
return true;
}
};
}
#endif // GUI_GameFrame_h__