68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
#ifndef GUI_GameFrame_h__
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#define GUI_GameFrame_h__
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#include "GUI/Frame.h"
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#include "GUI/WorldFrame.h"
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#include "GUI/Viewport.h"
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#include "GUI/TextureFrame.h"
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#include "GUI/PlayerHUD.h"
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#include "GameWorld.h"
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namespace GUI
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{
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class GameFrame : public Frame
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{
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public:
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GameFrame(Frame* parent, std::string name)
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: Frame(parent, name)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &GameFrame::OnCommand);
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m_World = std::make_shared<GameWorld>(EventBroker, ResourceManager);
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auto worldFrame = new WorldFrame(this, "GameWorldFrame", m_World);
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{
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vp1 = new Viewport(worldFrame, "Viewport1", m_World);
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vp1->X = 0;
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vp1->Width = 640;
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new PlayerHUD(vp1, "PlayerHUD", m_World, 1);
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vp2 = new Viewport(worldFrame, "Viewport2", m_World);
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vp2->X = vp1->Right();
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vp2->Width = 640;
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new PlayerHUD(vp2, "PlayerHUD", m_World, 2);
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m_FreeCamViewport = new Viewport(worldFrame, "ViewportFreeCam", m_World);
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m_FreeCamViewport->Show();
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}
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m_World->Initialize();
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}
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private:
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EventRelay<Frame, Events::InputCommand> m_EInputCommand;
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std::shared_ptr<GameWorld> m_World;
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Viewport* vp1;
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Viewport* vp2;
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Viewport* m_FreeCamViewport;
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bool OnCommand(const Events::InputCommand &event)
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{
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if (event.Command == "cam_vertical" || event.Command == "cam_horizontal" || event.Command == "cam_normal" || event.Command == "cam_lock")
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{
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m_FreeCamViewport->Show();
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}
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else
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{
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m_FreeCamViewport->Hide();
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}
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return true;
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}
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};
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}
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#endif // GUI_GameFrame_h__
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