Merge remote-tracking branch 'origin/master' into Sound
Conflicts: src/game/Sound/SoundSystem.cpp
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[Debug]
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SkipStory=false
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LogLevel=1
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[Audio]
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SFXVolume=0.5
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BGMVolume=0.5
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[Video]
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Fullscreen=false
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Width=675
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Height=1080
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