Merge remote-tracking branch 'origin/master' into Sound
Conflicts: src/game/Sound/SoundSystem.cpp
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@@ -40,6 +40,9 @@ void dd::Systems::SoundSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::OnStopSound);
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EVENT_SUBSCRIBE_MEMBER(m_EMasterVolume, &SoundSystem::OnMasterVolume);
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m_SFXMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.SFXVolume", 1.f);
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m_BGMMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.BGMVolume", 1.f);
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// //Todo: Move this
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// {
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// dd::Events::PlaySound e;
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