WIP added msnu bgm again
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@@ -822,7 +822,7 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
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}
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Events::PlaySound se;
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//Spawn a particle when a brick collides with somthing
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//Spawn a particle when a brick collides with something
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Events::CreateParticleSequence e;
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e.EmitterLifeTime = 3;
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e.EmittingAngle = glm::half_pi<float>();
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