Scroll to next stage works!
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@@ -9,14 +9,18 @@
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namespace dd
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{
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namespace Events
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{
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struct StageCleared : Event
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{
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int StageCleared = 0;
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int ClearedStage = 0;
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int StageCluster = 0;
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};
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}
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}
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#endif //DAYDREAM_ESTAGECLEARED_H
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@@ -66,8 +66,8 @@ public:
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void Initialize() override;
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void CreateBasicLevel(int, int, glm::vec2, float);
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void CreateLevel();
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void CreateBrick(int, int, glm::vec2, float, int, int);
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void CreateLevel(int);
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void CreateBrick(int, int, glm::vec2, float, int, int, int);
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void OnEntityRemoved(EntityID entity);
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