Working rotations and positions
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@@ -1,5 +1,5 @@
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#ifndef DAYDREAM_CBOXSHAPE_H
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#define DAYDREAM_CBOXSHAPE_H
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#ifndef DAYDREAM_CRECTANGLESHAPE_H
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#define DAYDREAM_CRECTANGLESHAPE_H
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#include "Core/Component.h"
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@@ -8,14 +8,13 @@ namespace dd
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namespace Components
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{
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struct BoxShape: public Component
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struct RectangleShape : public Component
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{
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float x;
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float y;
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};
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}
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}
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#endif //DAYDREAM_CBOXSHAPE_H
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#endif //DAYDREAM_CRECTANGLESHAPE_H
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+21
-4
@@ -68,7 +68,7 @@ public:
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m_World->ComponentFactory.Register<Components::Sprite>();
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m_World->ComponentFactory.Register<Components::BoxShape>();
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m_World->ComponentFactory.Register<Components::RectangleShape>();
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m_World->ComponentFactory.Register<Components::Physics>();
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m_World->SystemFactory.Register<Systems::PhysicsSystem>(
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[this]() { return new Systems::PhysicsSystem(m_World.get(), m_EventBroker); });
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@@ -86,9 +86,26 @@ public:
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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std::shared_ptr<Components::BoxShape> boxShape = m_World->AddComponent<Components::BoxShape>(ent);
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boxShape->x = 5.f;
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boxShape->y = 5.f;
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std::shared_ptr<Components::RectangleShape> boxShape = m_World->AddComponent<Components::RectangleShape>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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m_World->CommitEntity(ent);
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}
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.f, -3.f, -9.f);
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transform->Scale = glm::vec3(2.f, 0.5f, 1.f);
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transform->Orientation = glm::rotate(transform->Orientation, glm::radians(45.f), glm::vec3(0, 0, -1));
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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std::shared_ptr<Components::RectangleShape> boxShape = m_World->AddComponent<Components::RectangleShape>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = true;
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@@ -8,7 +8,8 @@
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#include "Core/CBoxShape.h"
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#include "Core/Physics/CPhysics.h"
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#include <Box2D/Box2D.h>
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#include <Core/CTransform.h>
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#include "Core/CTransform.h"
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#include "Transform/TransformSystem.h"
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namespace dd
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