Refactoring. Splitting up storage and handling into SFX- and BGM sources.

This commit is contained in:
Stiffly
2015-09-24 23:21:55 +02:00
parent e867722d9a
commit 0d521cdcc9
2 changed files with 34 additions and 7 deletions
+2 -1
View File
@@ -47,7 +47,8 @@ private:
ALuint CreateSource();
std::map<ALuint, Sound*> m_SourcesToBuffers;
std::map<ALuint, Sound*> m_BGMSourcesToBuffers;
std::map<ALuint, Sound*> m_SFXSourcesToBuffers;
ALCdevice* m_Device;