Refactoring. Splitting up storage and handling into SFX- and BGM sources.
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@@ -47,7 +47,8 @@ private:
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ALuint CreateSource();
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std::map<ALuint, Sound*> m_SourcesToBuffers;
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std::map<ALuint, Sound*> m_BGMSourcesToBuffers;
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std::map<ALuint, Sound*> m_SFXSourcesToBuffers;
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ALCdevice* m_Device;
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