Refactoring. Splitting up storage and handling into SFX- and BGM sources.
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@@ -50,19 +50,20 @@ void dd::Systems::SoundSystem::Initialize()
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e.isAmbient = true;
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EventBroker->Publish(e);
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}
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{
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/*{
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dd::Events::MasterVolume e;
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e.isAmbient = true;
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e.gain = 0.001f;
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EventBroker->Publish(e);
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}
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}*/
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}
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void dd::Systems::SoundSystem::Update(double dt)
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{
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//Clean up none-active sources
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//Only used for SFX's. BGM's are handled on stop sound.
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std::vector<ALuint> deleteList;
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for (auto item : m_SourcesToBuffers) {
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for (auto item : m_SFXSourcesToBuffers) {
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ALint sourceState;
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alGetSourcei(item.first, AL_SOURCE_STATE, &sourceState);
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if (sourceState == AL_STOPPED) {
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@@ -73,7 +74,7 @@ void dd::Systems::SoundSystem::Update(double dt)
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for (int i = 0; i < deleteList.size(); i++) {
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alDeleteSources(1, &deleteList[i]);
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//alDeleteBuffers(1, &m_SourcesToBuffers[deleteList[i]]);
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m_SourcesToBuffers.erase(deleteList[i]);
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m_SFXSourcesToBuffers.erase(deleteList[i]);
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}
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}
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@@ -93,7 +94,6 @@ bool dd::Systems::SoundSystem::OnPlaySound(const dd::Events::PlaySound &event)
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return false;
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}
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ALuint source = CreateSource();
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m_SourcesToBuffers[source] = sound;
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ALuint buffer = sound->Buffer();
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alSourcei(source, AL_BUFFER, buffer);
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@@ -102,9 +102,12 @@ bool dd::Systems::SoundSystem::OnPlaySound(const dd::Events::PlaySound &event)
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if (event.isAmbient) {
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alSourcei(source, AL_LOOPING, AL_TRUE);
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relativeVolume = m_BGMMasterVolume;
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m_BGMSourcesToBuffers[source] = sound;
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}
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else if (!event.isAmbient)
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{
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m_SFXSourcesToBuffers[source] = sound;
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alSourcei(source, AL_LOOPING, AL_FALSE);
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relativeVolume = m_SFXMasterVolume;
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}
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@@ -120,12 +123,29 @@ bool dd::Systems::SoundSystem::OnPlaySound(const dd::Events::PlaySound &event)
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bool dd::Systems::SoundSystem::OnStopSound(const dd::Events::StopSound &event)
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{
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for (auto item : m_SourcesToBuffers) {
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//TODO: Delete sources for bgms
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ALuint itemToDelete;
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for (auto item : m_BGMSourcesToBuffers)
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{
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if (item.second->Path() == event.path) {
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itemToDelete = item.first;
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break;
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}
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}
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alSourceStop(itemToDelete);
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alDeleteSources(1, &itemToDelete);
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m_BGMSourcesToBuffers.erase(itemToDelete);
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//Should not because SFX's should be very short.
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for (auto item : m_SFXSourcesToBuffers)
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{
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if (item.second->Path() == event.path) {
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alSourceStop(item.first);
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return true;
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}
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}
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return false;
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}
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@@ -153,6 +173,12 @@ bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event)
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}
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}
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{
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dd::Events::StopSound e;
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e.path = "Sounds/BGM/water-flowing.wav";
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EventBroker->Publish(e);
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}
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//Send play-sound event
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dd::Events::PlaySound e;
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e.path = collisionSound->filePath;
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