Merge remote-tracking branch 'origin/master' into water
Conflicts: src/game/Game/ProjectileSystem.cpp
This commit is contained in:
+177
-75
@@ -18,10 +18,12 @@ void dd::Systems::LevelSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &LevelSystem::OnMultiBallLost);
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EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, &LevelSystem::OnPowerUpTaken);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &LevelSystem::OnStageCleared);
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EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &LevelSystem::OnArrivedAtNewStage);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &LevelSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &LevelSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
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EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &LevelSystem::OnKrakenDefeated);
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m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue("Cheat.GodMode", false);
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@@ -60,7 +62,7 @@ void dd::Systems::LevelSystem::Initialize()
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travels->CurrentlyTraveling = false;
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auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
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model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
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model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 0.3f);
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model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 1.f);
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m_World->CommitEntity(t_halfPipe);
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auto t_halfPipe2 = m_World->CloneEntity(t_halfPipe);
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@@ -84,16 +86,7 @@ void dd::Systems::LevelSystem::Initialize()
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}*/
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// auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
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//Water test
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{
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auto t_waterBody = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
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transform->Position = glm::vec3(0.f, -3.5f, -10.f);
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transform->Scale = glm::vec3(7.0f, 1.5f, 1.f);
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auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
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auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
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m_World->CommitEntity(t_waterBody);
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}
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//ParticleTest
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@@ -114,7 +107,7 @@ void dd::Systems::LevelSystem::Initialize()
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particleEmitter->Spread = glm::pi<float>()*2;
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particleEmitter->EmittingAngle = glm::pi<float>();
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particleEmitter->LifeTime = 50;
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{
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auto Pt = m_World->CreateEntity(Pe);
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auto PtTransform = m_World->AddComponent<Components::Transform>(Pt);
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@@ -134,13 +127,13 @@ void dd::Systems::LevelSystem::Initialize()
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//TODO: Why does the ball not collide with these bricks?
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//BottomBox
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{
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auto BottomWall = m_World->CreateEntity();
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EntityID BottomWall = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(BottomWall);
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auto wall = m_World->AddComponent<Components::Wall>(BottomWall);
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transform->Position = glm::vec3(0.f, -6.f, -10.f);
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transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
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//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
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//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(BottomWall);
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rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
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@@ -152,6 +145,8 @@ void dd::Systems::LevelSystem::Initialize()
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::LifeBuoy);
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}
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m_World->CommitEntity(BottomWall);
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m_World->SetProperty(BottomWall, "Name", "BottomWall");
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}
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{
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@@ -253,6 +248,9 @@ void dd::Systems::LevelSystem::Update(double dt)
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if (!m_Initialized) {
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GetNextLevel();
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CreateLevel(0);
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for (int i = 0; i < m_KrakenBricks.size(); i++) {
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m_KrakenBricks[i] = false;
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}
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m_Initialized = true;
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}
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}
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@@ -280,6 +278,15 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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}
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auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
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if (brickPart != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform->Position.y < -10) {
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m_World->RemoveEntity(entity);
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return;
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}
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}
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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@@ -301,6 +308,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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} else if (brick->Type == InkBlasterBrick) {
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Events::InkBlaster e;
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e.Shots = 5;
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e.Speed = 7;
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EventBroker->Publish(e);
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} else if(brick->Type == KrakenAttackBrick) {
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Events::KrakenAttack e;
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@@ -311,6 +319,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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m_LooseBricks--;
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m_World->RemoveEntity(entity);
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return;
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}
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}
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@@ -321,6 +330,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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Events::StageCleared ec;
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ec.ClearedStage = m_CurrentLevel;
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ec.StageCluster = m_CurrentCluster;
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ec.StagesInCluster = m_StagesInCluster;
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EventBroker->Publish(ec);
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} else {
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if (ball != nullptr && MultiBalls() > 0) {
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@@ -443,7 +453,7 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
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} else if (typeInt == KrakenAttackBrick) {
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cBrick->Type = KrakenAttackBrick;
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auto type = m_World->AddComponent<Components::KrakenAttackBrick>(brick);
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model->Color = glm::vec4(0.f, 0.5f, 1.0f, .0f);
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model->Color = glm::vec4(0.f, 0.5f, 1.0f, 1.0f);
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} else if (typeInt == Kraken) {
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Events::KrakenAppear e;
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e.Position = transform->Position;
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@@ -459,26 +469,41 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
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bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
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{
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GetBrickSet(event.Set);
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LOG_DEBUG("This is happening.");
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m_BrickGenerating = true;
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m_BrickGeneratingEvent = event;
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return true;
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}
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int rows = 2;
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bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating &event)
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{
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GetBrickSet(event.Set);
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int rows = 6;
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int lines = 7;
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int getter = 0;
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for (int i = 0; i < rows; i++) {
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for (int j = 0; j < lines; j++) {
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auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -4, 1, m_BrickSet[getter], m_ColorSet[getter]);
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if (ent != NULL) {
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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Events::Move e;
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e.GoalPosition = transform->Position;
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transform->Position = event.Origin;
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e.Entity = ent;
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e.Speed = 6;
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e.Queue = false;
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EventBroker->Publish(e);
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m_LooseBricks++;
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SetNumberOfBricks(NumberOfBricks() + 1);
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if (!m_KrakenBricks[getter]) {
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auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]);
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if (ent != NULL) {
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auto brick = m_World->GetComponent<Components::Brick>(ent);
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brick->Number = getter;
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m_KrakenBricks[getter] = true;
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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Events::Move e;
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e.GoalPosition = transform->Position;
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if (j < 4) {
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transform->Position = event.Origin1;
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} else {
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transform->Position = event.Origin2;
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}
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e.Entity = ent;
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e.Speed = 6;
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e.Queue = false;
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EventBroker->Publish(e);
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m_LooseBricks++;
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SetNumberOfBricks(NumberOfBricks() + 1);
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}
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}
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getter++;
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}
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@@ -486,10 +511,10 @@ bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerati
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return true;
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}
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void dd::Systems::LevelSystem::GetBrickSet(int set)
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void dd::Systems::LevelSystem::GetBrickSet(int set) // These are sets the Kraken gets!
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{
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std::array<int, 14> level;
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std::array<glm::vec4, 14> color;
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std::array<int, 42> level;
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std::array<glm::vec4, 42> color;
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// Level array indicates type of brick.
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// 0 is empty space.
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// 1 is standard brick.
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@@ -509,62 +534,110 @@ void dd::Systems::LevelSystem::GetBrickSet(int set)
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// m is magenta.
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// d is dark.
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// Feel free to make your own.
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glm::vec4 w = glm::vec4(1, 1, 1, 0);
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glm::vec4 r = glm::vec4(1, 0, 0, 0);
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glm::vec4 g = glm::vec4(0, 1, 0, 0);
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glm::vec4 b = glm::vec4(0, 0, 1, 0);
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glm::vec4 y = glm::vec4(1, 1, 0, 0);
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glm::vec4 c = glm::vec4(0, 1, 1, 0);
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glm::vec4 m = glm::vec4(1, 0, 1, 0);
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glm::vec4 d = glm::vec4(0, 0, 0, 0);
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glm::vec4 w = glm::vec4(1, 1, 1, 1);
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glm::vec4 r = glm::vec4(1, 0, 0, 1);
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glm::vec4 g = glm::vec4(0, 1, 0, 1);
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glm::vec4 b = glm::vec4(0, 0, 1, 1);
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glm::vec4 y = glm::vec4(1, 1, 0, 1);
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glm::vec4 c = glm::vec4(0, 1, 1, 1);
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glm::vec4 m = glm::vec4(1, 0, 1, 1);
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glm::vec4 d = glm::vec4(0, 0, 0, 1);
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if (set == 1) {
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level =
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{1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1 };
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{1, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 0, 0, 0, 1,
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1, 1, 1, 1, 1, 1, 2,
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1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{r, r, r, r, r, r, r,
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r, r, r, r, r, r, r };
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r};
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}
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else if (set == 2) {
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level =
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{2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2 };
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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3, 0, 1, 0, 1, 0, 1,
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0, 1, 0, 1, 0, 1, 0,
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1, 0, 1, 0, 1, 0, 1,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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w, w, w, w, w, w, w };
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{y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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||||
y, y, y, y, y, y, y,
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||||
y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y};
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}
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else if (set == 3) {
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level =
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0 };
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0, 0, 0, 0, 0, 0, 0,
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1, 0, 1, 0, 1, 0, 1,
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0, 1, 1, 1, 1, 1, 0,
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0, 0, 4, 1, 1, 0, 0,
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||||
0, 0, 0, 1, 0, 0, 0};
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color =
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||||
{w, w, w, w, w, w, w,
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w, w, w, w, w, w, w };
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{b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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||||
b, b, b, b, b, b, b};
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||||
}
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||||
else if (set == 4) {
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level =
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||||
{0, 0, 0, 0, 0, 0, 0,
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||||
0, 0, 0, 0, 0, 0, 0 };
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||||
1, 1, 1, 1, 1, 3, 1,
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||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w };
|
||||
{m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m};
|
||||
}
|
||||
else if (set == 5) {
|
||||
level =
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||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
0, 1, 2, 0, 1, 1, 0,
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w };
|
||||
{g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g};
|
||||
}
|
||||
else if (set == 6) {
|
||||
level =
|
||||
{0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w };
|
||||
{r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r};
|
||||
}
|
||||
|
||||
std::copy(std::begin(level), std::end(level), std::begin(m_BrickSet));
|
||||
@@ -579,6 +652,11 @@ void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
|
||||
|
||||
bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
|
||||
{
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(event.Entity1);
|
||||
if (templateCheck != nullptr){ return false; }
|
||||
templateCheck = m_World->GetComponent<Components::Template>(event.Entity2);
|
||||
if (templateCheck != nullptr){ return false; }
|
||||
|
||||
EntityID entityBrick;
|
||||
EntityID entityBall;
|
||||
EntityID entityShot = 0;
|
||||
@@ -656,10 +734,12 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
|
||||
|
||||
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
|
||||
auto transformComponentHitter = m_World->GetComponent<Components::Transform>(entityHitter);
|
||||
|
||||
|
||||
auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
|
||||
|
||||
if (brick->Number < 50) {
|
||||
m_KrakenBricks[brick->Number] = false;
|
||||
}
|
||||
|
||||
// Check if the brick is any kind of special.
|
||||
auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
|
||||
if (multi != nullptr) {
|
||||
@@ -688,6 +768,7 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
|
||||
Events::InkBlaster e;
|
||||
e.Transform = transformComponentBrick;
|
||||
e.Shots = 5;
|
||||
e.Speed = 7;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else {
|
||||
@@ -710,8 +791,6 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
|
||||
auto brickChildren = m_World->GetEntityChildren(entityBrick);
|
||||
for (auto b : brickChildren)
|
||||
{
|
||||
|
||||
|
||||
auto cTransform = m_World->GetComponent<Components::Transform>(b);
|
||||
cTransform->Position = cTransform->Position + transformComponentBrick->Position;
|
||||
glm::vec2 ballToBrick = 4.f * glm::normalize(glm::vec2(cTransform->Position.x - transformComponentHitter->Position.x, cTransform->Position.y - transformComponentHitter->Position.y));
|
||||
@@ -837,6 +916,17 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
|
||||
{
|
||||
m_BrickGenerating = false;
|
||||
SetNumberOfBricks(NumberOfBricks() - 1);
|
||||
m_LooseBricks--;
|
||||
|
||||
std::cout << m_LooseBricks << std::endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||
{
|
||||
if (!m_Cleared) {
|
||||
@@ -848,12 +938,13 @@ bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &ev
|
||||
es.Score = 500;
|
||||
EventBroker->Publish(es);
|
||||
m_CurrentLevel++;
|
||||
if (m_CurrentLevel < 6) {
|
||||
if (m_CurrentLevel <= event.StagesInCluster) {
|
||||
GetNextLevel();
|
||||
CreateLevel(12); //NextLevelDistance
|
||||
} else {
|
||||
// Win
|
||||
Events::ClusterClear e;
|
||||
e.ClusterCleared = m_CurrentCluster;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
Events::Pause p;
|
||||
@@ -864,6 +955,12 @@ bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &ev
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
|
||||
{
|
||||
m_Cleared = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::GetNextLevel()
|
||||
{
|
||||
std::array<int, 42> level;
|
||||
@@ -889,14 +986,14 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
// m is magenta.
|
||||
// d is dark.
|
||||
// Feel free to make your own.
|
||||
glm::vec4 w = glm::vec4(1, 1, 1, 0);
|
||||
glm::vec4 r = glm::vec4(1, 0, 0, 0);
|
||||
glm::vec4 g = glm::vec4(0, 1, 0, 0);
|
||||
glm::vec4 b = glm::vec4(0, 0, 1, 0);
|
||||
glm::vec4 y = glm::vec4(1, 1, 0, 0);
|
||||
glm::vec4 c = glm::vec4(0, 1, 1, 0);
|
||||
glm::vec4 m = glm::vec4(1, 0, 1, 0);
|
||||
glm::vec4 d = glm::vec4(0, 0, 0, 0);
|
||||
glm::vec4 w = glm::vec4(1, 1, 1, 1);
|
||||
glm::vec4 r = glm::vec4(1, 0, 0, 1);
|
||||
glm::vec4 g = glm::vec4(0, 1, 0, 1);
|
||||
glm::vec4 b = glm::vec4(0, 0, 1, 1);
|
||||
glm::vec4 y = glm::vec4(1, 1, 0, 1);
|
||||
glm::vec4 c = glm::vec4(0, 1, 1, 1);
|
||||
glm::vec4 m = glm::vec4(1, 0, 1, 1);
|
||||
glm::vec4 d = glm::vec4(0, 0, 0, 1);
|
||||
|
||||
//glm::vec4 p4 = glm::vec4(asd.f / 255.f, asd.f / 255.f, sad.f / 255.f, 1.f);
|
||||
glm::vec4 br = glm::vec4(143.f / 255.f, 98.f / 255.f, 0.f / 255.f, 1.f);
|
||||
@@ -1107,6 +1204,10 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||
{
|
||||
m_Cleared = false;
|
||||
if (m_BrickGenerating) {
|
||||
m_BrickGenerating = false;
|
||||
BrickGenerating(m_BrickGeneratingEvent);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1148,6 +1249,7 @@ void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::strin
|
||||
auto ent = m_World->CreateEntity(Parent);
|
||||
auto cTemplate = m_World->AddComponent<Components::Template>(ent);
|
||||
auto cTransform = m_World->AddComponent<Components::Transform>(ent);
|
||||
auto cBrickPart = m_World->AddComponent<Components::BrickPart>(ent);
|
||||
|
||||
cTransform->Position = RelativePosition;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user