diff --git a/assets/Textures/PowerUps/Friends.png b/assets/Textures/PowerUps/Friends.png new file mode 100755 index 0000000..321f4dd Binary files /dev/null and b/assets/Textures/PowerUps/Friends.png differ diff --git a/assets/Textures/PowerUps/InkBlaster.png b/assets/Textures/PowerUps/InkBlaster.png new file mode 100755 index 0000000..ff4a2b9 Binary files /dev/null and b/assets/Textures/PowerUps/InkBlaster.png differ diff --git a/assets/Textures/PowerUps/RealeaseTheKraken.png b/assets/Textures/PowerUps/RealeaseTheKraken.png new file mode 100755 index 0000000..bcf6f95 Binary files /dev/null and b/assets/Textures/PowerUps/RealeaseTheKraken.png differ diff --git a/assets/Textures/PowerUps/Saviour.png b/assets/Textures/PowerUps/Saviour.png new file mode 100755 index 0000000..591e7f3 Binary files /dev/null and b/assets/Textures/PowerUps/Saviour.png differ diff --git a/assets/Textures/PowerUps/Sticky.png b/assets/Textures/PowerUps/Sticky.png new file mode 100755 index 0000000..d32107c Binary files /dev/null and b/assets/Textures/PowerUps/Sticky.png differ diff --git a/include/Core/Engine.h b/include/Core/Engine.h index 742c375..777c943 100755 --- a/include/Core/Engine.h +++ b/include/Core/Engine.h @@ -31,14 +31,15 @@ //TODO: Remove includes that are only here for the temporary draw solution. #include "World.h" #include "CTransform.h" +#include "CTemplate.h" #include "Core/EventBroker.h" #include "Rendering/CModel.h" #include "Rendering/CSprite.h" -#include "CTemplate.h" #include "Rendering/CPointLight.h" #include "Transform/TransformSystem.h" #include "Sound/SoundSystem.h" #include "Sound/CCollisionSound.h" + #include "Game/LevelSystem.h" #include "Game/PadSystem.h" #include "Game/CBall.h" @@ -46,12 +47,15 @@ #include "Game/CLifebuoy.h" #include "Game/CProjectile.h" #include "Game/CBrick.h" +#include "Game/CStickyAim.h" #include "Game/BallSystem.h" #include "Game/HitLagSystem.h" #include "Game/LifebuoySystem.h" #include "Game/ProjectileSystem.h" #include "Game/Bricks/CPowerUpBrick.h" +#include "Game/BrickComponents.h" + #include "Physics/PhysicsSystem.h" #include "Physics/CPhysics.h" #include "Physics/CRectangleShape.h" @@ -116,10 +120,18 @@ public: m_World->ComponentFactory.Register(); m_World->ComponentFactory.Register(); m_World->ComponentFactory.Register(); + m_World->ComponentFactory.Register(); m_World->ComponentFactory.Register(); m_World->ComponentFactory.Register(); + m_World->ComponentFactory.Register(); + m_World->ComponentFactory.Register(); + m_World->ComponentFactory.Register(); + m_World->ComponentFactory.Register(); + m_World->ComponentFactory.Register(); + m_World->ComponentFactory.Register(); + m_World->SystemFactory.Register( [this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); }); m_World->AddSystem(); diff --git a/include/Game/BallSystem.h b/include/Game/BallSystem.h index cc343ce..1f9aa30 100644 --- a/include/Game/BallSystem.h +++ b/include/Game/BallSystem.h @@ -11,25 +11,29 @@ #include "Physics/CRectangleShape.h" #include "Physics/EContact.h" #include "Rendering/CModel.h" +#include "Rendering/CSprite.h" #include "Rendering/CPointLight.h" #include "Game/CBall.h" #include "Game/CPowerUp.h" #include "Game/CLife.h" #include "Game/CBrick.h" +#include "Game/CLifebuoy.h" #include "Game/ELifeLost.h" #include "Game/EComboEvent.h" #include "Game/EResetBall.h" #include "Game/EMultiBall.h" #include "Game/EMultiBallLost.h" #include "Game/EStickyPad.h" +#include "Game/EStickyAttachedToPad.h" #include "Game/EInkBlaster.h" #include "Game/EInkBlasterOver.h" +#include "Game/EStageCleared.h" +#include "Game/EArrivedAtNewStage.h" #include "Game/EGameOver.h" #include "Game/EPause.h" #include "Game/EHitPad.h" #include "Game/EHitLag.h" -#include "Game/EActionButton.h" -#include "Game/CLifebuoy.h" +#include "Game/EActionButton.h" #include "Game/ELifebuoyHit.h" namespace dd @@ -99,8 +103,11 @@ private: bool m_Sticky = false; bool m_InkBlaster = false; bool m_InkAttached = false; - bool m_BlockedWaiting = false; - int m_StickyCounter = 5; + bool m_InkBlockedWaiting = false; + bool m_Restarting = false; + int m_StickyCounter = 3; + + bool m_StageBlockedWaiting = false; glm::vec3 m_SavedSpeed; bool m_InitializePause = false; @@ -120,6 +127,8 @@ private: dd::EventRelay m_EPause; dd::EventRelay m_Contact; dd::EventRelay m_EActionButton; + dd::EventRelay m_EStageCleared; + dd::EventRelay m_EArrivedAtNewStage; bool Contact(const Events::Contact &event); bool OnLifeLost(const dd::Events::LifeLost &event); @@ -131,6 +140,8 @@ private: bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event); bool OnPause(const dd::Events::Pause &event); bool OnActionButton(const dd::Events::ActionButton &event); + bool OnStageCleared(const dd::Events::StageCleared &event); + bool OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event); }; } diff --git a/include/Game/BrickComponents.h b/include/Game/BrickComponents.h new file mode 100644 index 0000000..92c568a --- /dev/null +++ b/include/Game/BrickComponents.h @@ -0,0 +1,15 @@ +// +// Created by Adniklastrator on 2015-10-12. +// + +#ifndef DAYDREAM_CBRICKCOMPONENTS_H +#define DAYDREAM_CBRICKCOMPONENTS_H + +#include "Game/CStandardBrick.h" +#include "Game/CMultiBallBrick.h" +#include "Game/CLifebuoyBrick.h" +#include "Game/CStickyBrick.h" +#include "Game/CInkBlasterBrick.h" +#include "Game/CKrakenAttackBrick.h" + +#endif //DAYDREAM_CBRICKCOMPONENTS_H diff --git a/include/Game/CBrick.h b/include/Game/CBrick.h index f55734a..a264125 100644 --- a/include/Game/CBrick.h +++ b/include/Game/CBrick.h @@ -16,8 +16,18 @@ namespace Components struct Brick : Component { int Score = 50; + //0 = empty, 1 = normal, 2 = multi-brick, 3 = lifebuoy, 4 = sticky, 5 = blaster, 6 = kraken int Type = 0; bool Removed = false; + + //What number of types each is. + const int EmptyBrickSpace = 0; + const int StandardBrick = 1; + const int MultiBallBrick = 2; + const int LifebuoyBrick = 3; + const int StickyBrick = 4; + const int InkBlasterBrick = 5; + const int KrakenAttackBrick = 6; }; } diff --git a/include/Game/CInkBlasterBrick.h b/include/Game/CInkBlasterBrick.h new file mode 100644 index 0000000..786c44f --- /dev/null +++ b/include/Game/CInkBlasterBrick.h @@ -0,0 +1,25 @@ +// +// Created by Adniklastrator on 2015-10-12. +// + +#ifndef DAYDREAM_CINKBLASTERBRICK_H +#define DAYDREAM_CINKBLASTERBRICK_H + +#include "Core/Component.h" + +namespace dd +{ + +namespace Components +{ + +struct InkBlasterBrick : Component +{ + +}; + +} + +} + +#endif //DAYDREAM_CINKBLASTERBRICK_H diff --git a/include/Game/CKrakenAttackBrick.h b/include/Game/CKrakenAttackBrick.h new file mode 100644 index 0000000..d4e1048 --- /dev/null +++ b/include/Game/CKrakenAttackBrick.h @@ -0,0 +1,25 @@ +// +// Created by Adniklastrator on 2015-10-12. +// + +#ifndef DAYDREAM_CKRAKENATTACKBRICK_H +#define DAYDREAM_CKRAKENATTACKBRICK_H + +#include "Core/Component.h" + +namespace dd +{ + +namespace Components +{ + +struct KrakenAttackBrick : Component +{ + +}; + +} + +} + +#endif //DAYDREAM_CKRAKENATTACKBRICK_H diff --git a/include/Game/CLifebuoyBrick.h b/include/Game/CLifebuoyBrick.h new file mode 100644 index 0000000..84426ae --- /dev/null +++ b/include/Game/CLifebuoyBrick.h @@ -0,0 +1,25 @@ +// +// Created by Adniklastrator on 2015-10-12. +// + +#ifndef DAYDREAM_CLIFEBUOYBRICK_H +#define DAYDREAM_CLIFEBUOYBRICK_H + +#include "Core/Component.h" + +namespace dd +{ + +namespace Components +{ + +struct LifebuoyBrick : Component +{ + +}; + +} + +} + +#endif //DAYDREAM_CLIFEBUOYBRICK_H diff --git a/include/Game/CMultiBallBrick.h b/include/Game/CMultiBallBrick.h new file mode 100644 index 0000000..15bf95a --- /dev/null +++ b/include/Game/CMultiBallBrick.h @@ -0,0 +1,25 @@ +// +// Created by Adniklastrator on 2015-10-12. +// + +#ifndef DAYDREAM_CMULTIBALLBRICK_H +#define DAYDREAM_CMULTIBALLBRICK_H + +#include "Core/Component.h" + +namespace dd +{ + +namespace Components +{ + +struct MultiBallBrick : Component +{ + +}; + +} + +} + +#endif //DAYDREAM_CMULTIBALLBRICK_H diff --git a/include/Game/CStandardBrick.h b/include/Game/CStandardBrick.h new file mode 100644 index 0000000..667f6ed --- /dev/null +++ b/include/Game/CStandardBrick.h @@ -0,0 +1,25 @@ +// +// Created by Adniklastrator on 2015-10-12. +// + +#ifndef DAYDREAM_CSTANDARDBRICK_H +#define DAYDREAM_CSTANDARDBRICK_H + +#include "Core/Component.h" + +namespace dd +{ + +namespace Components +{ + +struct StandardBrick : Component +{ + +}; + +} + +} + +#endif //DAYDREAM_CSTANDARDBRICK_H diff --git a/include/Game/CStickyAim.h b/include/Game/CStickyAim.h new file mode 100644 index 0000000..7804761 --- /dev/null +++ b/include/Game/CStickyAim.h @@ -0,0 +1,25 @@ +// +// Created by Adniklastrator on 2015-10-12. +// + +#ifndef DAYDREAM_CSTICKYAIM_H +#define DAYDREAM_CSTICKYAIM_H + +#include "Core/Component.h" + +namespace dd +{ + +namespace Components +{ + +struct StickyAim : Component +{ + bool Aiming = false; +}; + +} + +} + +#endif //DAYDREAM_CSTICKYAIM_H diff --git a/include/Game/CStickyBrick.h b/include/Game/CStickyBrick.h new file mode 100644 index 0000000..742e97a --- /dev/null +++ b/include/Game/CStickyBrick.h @@ -0,0 +1,25 @@ +// +// Created by Adniklastrator on 2015-10-12. +// + +#ifndef DAYDREAM_CSTICKYBRICK_H +#define DAYDREAM_CSTICKYBRICK_H + +#include "Core/Component.h" + +namespace dd +{ + +namespace Components +{ + +struct StickyBrick : Component +{ + +}; + +} + +} + +#endif //DAYDREAM_CSTICKYBRICK_H diff --git a/include/Game/EArrivedAtNewStage.h b/include/Game/EArrivedAtNewStage.h new file mode 100644 index 0000000..7f49065 --- /dev/null +++ b/include/Game/EArrivedAtNewStage.h @@ -0,0 +1,25 @@ +// +// Created by Adniklastrator on 2015-10-12. +// + +#ifndef EVENTS_EARRIVEDATNEWSTAGE_H__ +#define EVENTS_EARRIVEDATNEWSTAGE_H__ + +#include "Core/EventBroker.h" + +namespace dd +{ + +namespace Events +{ + +struct ArrivedAtNewStage : public Event +{ + +}; + +} + +} + +#endif //DAYDREAM_EARRIVEDATNEWSTAGE_H diff --git a/include/Game/EInkBlaster.h b/include/Game/EInkBlaster.h index 1128c5e..03058ca 100644 --- a/include/Game/EInkBlaster.h +++ b/include/Game/EInkBlaster.h @@ -16,6 +16,7 @@ namespace Events struct InkBlaster : Event { Components::Transform* Transform; + int Shots; }; } diff --git a/include/Game/EStickyAttachedToPad.h b/include/Game/EStickyAttachedToPad.h new file mode 100644 index 0000000..09b746b --- /dev/null +++ b/include/Game/EStickyAttachedToPad.h @@ -0,0 +1,25 @@ +// +// Created by Adniklastrator on 2015-10-12. +// + +#ifndef EVENTS_ESTICKYATTACHEDTOPAD_H__ +#define EVENTS_ESTICKYATTACHEDTOPAD_H__ + +#include "Core/EventBroker.h" + +namespace dd +{ + +namespace Events +{ + +struct StickyAttachedToPad : public Event +{ + +}; + +} + +} + +#endif //DAYDREAM_ESTICKYATTACHEDTOPADE_H diff --git a/include/Game/EStickyPad.h b/include/Game/EStickyPad.h index bdaa47e..3b7e2eb 100644 --- a/include/Game/EStickyPad.h +++ b/include/Game/EStickyPad.h @@ -16,6 +16,7 @@ namespace Events struct StickyPad : Event { Components::Transform* Transform; + int Times; }; } diff --git a/include/Game/GUI/HUD.h b/include/Game/GUI/HUD.h index c9dcb8e..d374af6 100644 --- a/include/Game/GUI/HUD.h +++ b/include/Game/GUI/HUD.h @@ -26,24 +26,23 @@ public: Width = parent->Width; Height = parent->Height; - m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator"); - m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png"); + //m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator"); + //m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png"); - m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); - m_AreaNumberFrame->X = 132; - m_AreaNumberFrame->Y = 19; - m_AreaNumberFrame->SetNumber(6); - m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); - m_StageNumberFrame->X = 165; - m_StageNumberFrame->Y = 19; - m_StageNumberFrame->SetNumber(5); + //m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); + //m_AreaNumberFrame->X = 132; + //m_AreaNumberFrame->Y = 19; + //m_AreaNumberFrame->SetNumber(6); + //m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); + //m_StageNumberFrame->X = 165; + //m_StageNumberFrame->Y = 19; + //m_StageNumberFrame->SetNumber(5); - m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator"); - m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png"); - m_ScoreIndicator->SetRight(Right()); - m_ScoreNumberFrame = new GUI::NumberFrame(m_ScoreIndicator, "HUDScoreNumberFrame"); - m_ScoreNumberFrame->X = 15; - m_ScoreNumberFrame->Y = 21; + //m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator"); + //m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png"); + m_ScoreNumberFrame = new GUI::NumberFrame(this, "HUDScoreNumberFrame"); + //m_ScoreNumberFrame->X = 15; + m_ScoreNumberFrame->Y = 18; m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter"); @@ -60,6 +59,11 @@ public: EVENT_SUBSCRIBE_MEMBER(m_KrakenAttack, &HUD::OnKrakenAttack); } + void Update(double dt) override + { + m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f); + } + private: TextureFrame* m_LevelIndicator = nullptr; TextureFrame* m_ScoreIndicator = nullptr; diff --git a/include/Game/LevelSystem.h b/include/Game/LevelSystem.h index c9f3081..59c0d0c 100755 --- a/include/Game/LevelSystem.h +++ b/include/Game/LevelSystem.h @@ -12,11 +12,15 @@ #include "Core/World.h" #include "Rendering/CSprite.h" #include "Rendering/CModel.h" + #include "Game/CBrick.h" #include "Game/CBall.h" #include "Game/CLife.h" #include "Game/CProjectile.h" #include "Game/CPowerUp.h" + +#include "Game/BrickComponents.h" + #include "Game/EStageCleared.h" #include "Game/ELifeLost.h" #include "Game/EResetBall.h" @@ -34,7 +38,7 @@ #include "Game/EClusterClear.h" #include "Game/ECreatePowerUp.h" #include "Game/EPowerUpTaken.h" -//#include "Game/Bricks/CPowerUpBrick.h" + #include "Physics/CPhysics.h" #include "Physics/CCircleShape.h" #include "Physics/CRectangleShape.h" @@ -76,6 +80,7 @@ public: void CreateBasicLevel(int, int, glm::vec2, float); void CreateLevel(int); void CreateBrick(int, int, glm::vec2, float, int, int, int, glm::vec4); + void BrickHit(EntityID, EntityID, int); void OnEntityRemoved(EntityID entity); diff --git a/include/Game/PadSystem.h b/include/Game/PadSystem.h index 6d02e44..2d6ea68 100755 --- a/include/Game/PadSystem.h +++ b/include/Game/PadSystem.h @@ -24,8 +24,12 @@ #include "Game/CBall.h" #include "Game/CPad.h" #include "Game/CPowerUp.h" +#include "Game/CStickyAim.h" #include "Game/EResetBall.h" #include "Game/EMultiBall.h" +#include "Game/EStickyPad.h" +#include "Game/EStickyAttachedToPad.h" +#include "Game/EInkBlaster.h" #include "Game/EKrakenAttack.h" #include "Game/EPowerUpTaken.h" #include "Game/EStageCleared.h" @@ -78,12 +82,15 @@ private: bool m_ReplaceBall = false; bool m_MultiBall = false; bool m_KrakenAttack = false; + bool m_BallStuck = false; double m_KrakenCharge = 0; double m_KrakenStrength = 0; double m_PlayerStrength = 0; float m_Edge = 2.8f; Components::Transform* m_Transform = nullptr; Components::Pad* m_Pad = nullptr; + std::shared_ptr m_StickTransform; + std::shared_ptr m_StickyAim; bool m_Pause = false; @@ -94,6 +101,8 @@ private: dd::EventRelay m_EStageCleared; dd::EventRelay m_EPause; dd::EventRelay m_EKrakenAttack; + dd::EventRelay m_EStickyPad; + dd::EventRelay m_EStickyAttachedToPad; dd::EventRelay m_EActionButton; bool OnKeyDown(const dd::Events::KeyDown &event); @@ -103,6 +112,8 @@ private: bool OnStageCleared(const dd::Events::StageCleared &event); bool OnPause(const dd::Events::Pause &event); bool OnKrakenAttack(const dd::Events::KrakenAttack &event); + bool OnStickyPad(const dd::Events::StickyPad &event); + bool OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event); bool OnActionButton(const dd::Events::ActionButton &event); class PadSteeringInputController; diff --git a/include/Physics/CParticleEmitter.h b/include/Physics/CParticleEmitter.h index 507114c..dc56d9d 100755 --- a/include/Physics/CParticleEmitter.h +++ b/include/Physics/CParticleEmitter.h @@ -21,6 +21,7 @@ struct ParticleEmitter : public Component float Spread = 0.f; float Speed = 2.f; double LifeTime = 100; + float RadiusDistribution = 0; //values to interpolate between. std::vector RadiusValues; diff --git a/include/Physics/ECreateParticleSequence.h b/include/Physics/ECreateParticleSequence.h index 8f27fcb..88f4ec5 100644 --- a/include/Physics/ECreateParticleSequence.h +++ b/include/Physics/ECreateParticleSequence.h @@ -22,6 +22,7 @@ struct CreateParticleSequence : public Event float Spread = 1.f; float EmittingAngle = 0.f; float MaxCount = 0; + float RadiusDistribution = 0; glm::vec4 Color = glm::vec4(0); EntityID parent = 0; // values to interpolate between. diff --git a/include/Physics/PhysicsSystem.h b/include/Physics/PhysicsSystem.h index 237ebe1..7dc27f6 100755 --- a/include/Physics/PhysicsSystem.h +++ b/include/Physics/PhysicsSystem.h @@ -25,12 +25,15 @@ #include "Physics/CCircleShape.h" #include "Physics/CParticleEmitter.h" +#include "Game/BrickComponents.h" + #include "Transform/TransformSystem.h" #include "Transform/TransformSystem.h" #include "CRectangleShape.h" #include "Game/EStageCleared.h" +#include "Game/EArrivedAtNewStage.h" #include "Game/EPause.h" #include "Game/CPad.h" #include "Game/CBrick.h" diff --git a/src/game/Game/BallSystem.cpp b/src/game/Game/BallSystem.cpp index 5f49173..e67cafb 100644 --- a/src/game/Game/BallSystem.cpp +++ b/src/game/Game/BallSystem.cpp @@ -23,12 +23,14 @@ void dd::Systems::BallSystem::Initialize() EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver); EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause); EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton); + EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared); + EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &BallSystem::OnArrivedToNewStage); //OctoBall { auto ent = m_World->CreateEntity(); std::shared_ptr transform = m_World->AddComponent(ent); - transform->Position = glm::vec3(-0.f, 50.26f, -10.f); + transform->Position = glm::vec3(0.f, 0.26f, -10.f); transform->Scale = glm::vec3(0.3f, 0.3f, 0.3f); transform->Velocity = glm::vec3(0.f, 0.f, 0.f); auto model = m_World->AddComponent(ent); @@ -117,6 +119,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID if (ballComponent->Waiting) { if (!m_Waiting) { + m_Restarting = false; ballComponent->Waiting = false; auto transform = m_World->GetComponent(entity); transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed; @@ -155,7 +158,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID m_World->RemoveEntity(entity); Events::MultiBallLost e; EventBroker->Publish(e); - } else if (Lives() == PastLives()) { + } else if (Lives() == PastLives() && !m_Restarting) { Events::ResetBall be; EventBroker->Publish(be); Events::LifeLost e; @@ -193,11 +196,14 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID } if (ballComponent != nullptr) { - auto transform = m_World->GetComponent(entity); - glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y)); - glm::vec2 up = glm::vec2(0.f, 1.f); - float angle = glm::acos(glm::dot(dir, up)) * glm::sign(dir.x); - transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f)); + if (!ballComponent->Sticky) + { + auto transform = m_World->GetComponent(entity); + glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y)); + glm::vec2 up = glm::vec2(0.f, 1.f); + float angle = glm::acos(glm::dot(dir, up)) * glm::sign(dir.x); + transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f)); + } } } @@ -287,7 +293,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event) if (!m_InkAttached) { m_InkAttached = true; m_Waiting = true; - m_BlockedWaiting = true; + m_InkBlockedWaiting = true; ballComponent->Sticky = true; ballComponent->StickyPlacement = glm::vec3(0, 0.5f, 0); ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed; @@ -300,6 +306,8 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event) ballComponent->StickyPlacement = ballTransform->Position - padTransform->Position; ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed; ballTransform->Velocity *= -1; + Events::StickyAttachedToPad e; + EventBroker->Publish(e); return true; } @@ -438,7 +446,6 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event) bool dd::Systems::BallSystem::OnStickyPad(const dd::Events::StickyPad &event) { m_Sticky = true; - m_StickyCounter = 5; return true; } @@ -455,8 +462,7 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver m_InkBlaster = false; m_InkAttached = false; - m_BlockedWaiting = false; - m_Sticky = true; + m_InkBlockedWaiting = false; ballComponent->SavedSpeed = glm::normalize(glm::vec3(0.f, 1.f, 0.f)) * ballComponent->Speed; m_Waiting = false; transform->Velocity = glm::normalize(glm::vec3(0.f, 1, 0.f)) * ballComponent->Speed; @@ -465,9 +471,24 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event) { - if (!m_BlockedWaiting) { - m_Waiting = false; + if (!m_StageBlockedWaiting) { + if (!m_InkBlockedWaiting) { + m_Waiting = false; + } } return true; } +bool dd::Systems::BallSystem::OnStageCleared(const dd::Events::StageCleared &event) +{ + m_Restarting = true; + m_StageBlockedWaiting = true; + return true; +} + +bool dd::Systems::BallSystem::OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event) +{ + m_StageBlockedWaiting = false; + return true; +} + diff --git a/src/game/Game/LevelSystem.cpp b/src/game/Game/LevelSystem.cpp index 9624d22..ee434a7 100755 --- a/src/game/Game/LevelSystem.cpp +++ b/src/game/Game/LevelSystem.cpp @@ -78,7 +78,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID auto transform = m_World->GetComponent(entity); //Removes bricks that falls out of the stage. if (transform->Position.y < -10) { - if (brick->Type == StandardBrick) { + /*if (brick->Type == StandardBrick) { } else if (brick->Type == MultiBallBrick) { Events::MultiBall e; e.padTransform = transform; @@ -99,7 +99,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID e.KrakenStrength = 0.1; e.PlayerStrength = 0.05; EventBroker->Publish(e); - } + }*/ m_LooseBricks--; m_World->RemoveEntity(entity); } @@ -200,21 +200,28 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe auto cBrick = m_World->GetComponent(brick); auto model = m_World->GetComponent(brick); if (typeInt == StandardBrick) { + cBrick->Type = StandardBrick; + auto type = m_World->AddComponent(brick); model->Color = colorVec; } else if (typeInt == MultiBallBrick) { cBrick->Type = MultiBallBrick; + auto type = m_World->AddComponent(brick); model->ModelFile = "Models/Brick/IceBrick.obj"; } else if (typeInt == LifebuoyBrick) { cBrick->Type = LifebuoyBrick; + auto type = m_World->AddComponent(brick); model->ModelFile = "Models/Brick/LifeBuoyBrick.obj"; } else if (typeInt == StickyBrick) { cBrick->Type = StickyBrick; + auto type = m_World->AddComponent(brick); model->ModelFile = "Models/Brick/StickyBrick.obj"; } else if (typeInt == InkBlasterBrick) { cBrick->Type = InkBlasterBrick; + auto type = m_World->AddComponent(brick); model->Color = glm::vec4(0.1f, 0.1f, 0.1f, 1.0f); } else if (typeInt == KrakenAttackBrick) { cBrick->Type = KrakenAttackBrick; + auto type = m_World->AddComponent(brick); model->Color = glm::vec4(0.f, 0.5f, 1.0f, .0f); } @@ -277,119 +284,123 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event) if (entityShot != 0) { // For when a brick gets shot. brick->Removed = true; - - auto physicsComponent = m_World->GetComponent(entityBrick); - physicsComponent->CollisionType = CollisionType::Type::Dynamic; - physicsComponent->GravityScale = 1.f; - physicsComponent->Mask = static_cast(CollisionLayer::Water | CollisionLayer::Wall); - - auto transformComponentBrick = m_World->GetComponent(entityBrick); - auto transformComponentShot = m_World->GetComponent(entityShot); - auto brickModel = m_World->GetComponent(entityBrick); - - Events::SetImpulse e; - e.Entity = entityBrick; - - glm::vec2 point = glm::vec2(transformComponentBrick->Position.x + ((transformComponentShot->Position.x - transformComponentBrick->Position.x) / 4), - transformComponentBrick->Position.y + ((transformComponentShot->Position.y - transformComponentBrick->Position.y) / 4)); - - e.Impulse = glm::normalize(point)*5.f; - e.Point = point; - EventBroker->Publish(e); - - - SetNumberOfBricks(NumberOfBricks() - 1); - Events::ScoreEvent es; - es.Score = brick->Score; - EventBroker->Publish(es); - m_World->RemoveEntity(entityShot); - - Events::CreateParticleSequence ep; - ep.parent = entityBrick; - ep.EmitterLifeTime = 1.f; - ep.ParticleLifeTime = 1.5f; - ep.ParticlesPerTick = 1; - ep.SpawnRate = 0.2; - ep.EmittingAngle = glm::half_pi(); - ep.Spread = 1.5f; - ep.Position = transformComponentBrick->Position; + BrickHit(entityShot, entityBrick, 1); //ep.Radius = 0.05; - ep.SpriteFile = "Textures/Particles/FadeBall.png"; - ep.Color = brickModel->Color + glm::vec4(0.3f); - ep.AlphaValues.push_back(1.f); - ep.AlphaValues.push_back(0.f); - ep.RadiusValues.push_back(0.05); - ep.Speed = 50; - EventBroker->Publish(ep); return true; } if (!Restarting() && !brick->Removed) { brick->Removed = true; - // Hit brick with ball code. - ball->Combo += 1; - Events::ComboEvent ec; - ec.Combo = ball->Combo; - ec.Ball = entityBall; - EventBroker->Publish(ec); + + // Hit brick with ball code. + ball->Combo += 1; + Events::ComboEvent ec; + ec.Combo = ball->Combo; + ec.Ball = entityBall; + EventBroker->Publish(ec); - auto ballTransform = m_World->GetComponent(entityBall); - - auto physicsComponent = m_World->GetComponent(entityBrick); - physicsComponent->CollisionType = CollisionType::Type::Dynamic; - physicsComponent->GravityScale = 1.f; - physicsComponent->Mask = static_cast(CollisionLayer::Water | CollisionLayer::Wall); - - auto transformComponentBrick = m_World->GetComponent(entityBrick); - auto transformComponentBall = m_World->GetComponent(entityBall); - auto brickModel = m_World->GetComponent(entityBrick); - - Events::SetImpulse e; - e.Entity = entityBrick; - - glm::vec2 point = glm::vec2(transformComponentBrick->Position.x + ((transformComponentBall->Position.x - transformComponentBrick->Position.x )/4), - transformComponentBrick->Position.y + ((transformComponentBall->Position.y - transformComponentBrick->Position.y)/4)); - - e.Impulse = glm::normalize(point)*5.f;///2.f; - e.Point = point; - EventBroker->Publish(e); - //TODO: Bricks dont collide with walls D= - - - SetNumberOfBricks(NumberOfBricks() - 1); - Events::ScoreEvent es; - es.Score = brick->Score * ball->Combo; - EventBroker->Publish(es); - - Events::CreateParticleSequence ep; - ep.parent = entityBrick; - ep.EmitterLifeTime = 1.f; - ep.ParticleLifeTime = 1.5f; - ep.ParticlesPerTick = 1; - ep.SpawnRate = 0.2; - ep.EmittingAngle = glm::half_pi(); - ep.Spread = 1.5f; - ep.Position = transformComponentBrick->Position; - //ep.Radius = 0.05; - ep.SpriteFile = "Textures/Particles/FadeBall.png"; - ep.Color = brickModel->Color + glm::vec4(0.3f); - ep.AlphaValues.push_back(1.f); - ep.AlphaValues.push_back(0.f); - ep.RadiusValues.push_back(0.05f); - ep.Speed = 50; - EventBroker->Publish(ep); - - //std::cout << "Combo: " << ball->Combo << std::endl; - //std::cout << NumberOfBricks() << std::endl; - //std::cout << "Brick Score: " << brick->Score << std::endl; - //std::cout << "Score: " << Score() << std::endl; + BrickHit(entityBall, entityBrick, ball->Combo); } return true; } +void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBrick, int combo) +{ + auto brick = m_World->GetComponent(entityBrick); + auto physicsComponent = m_World->GetComponent(entityBrick); + physicsComponent->CollisionType = CollisionType::Type::Dynamic; + physicsComponent->GravityScale = 1.f; + physicsComponent->Mask = static_cast(CollisionLayer::Water | CollisionLayer::Wall); + + auto transformComponentBrick = m_World->GetComponent(entityBrick); + auto transformComponentHitter = m_World->GetComponent(entityHitter); + auto brickModel = m_World->GetComponent(entityBrick); + + // Check if the brick is any kind of special. + auto multi = m_World->GetComponent(entityBrick); + if (multi != nullptr) { + Events::MultiBall e; + e.padTransform = transformComponentBrick; + EventBroker->Publish(e); + } + else { + auto buoy = m_World->GetComponent(entityBrick); + if (buoy != nullptr) { + Events::Lifebuoy e; + e.Transform = transformComponentBrick; + EventBroker->Publish(e); + } + else { + auto sticky = m_World->GetComponent(entityBrick); + if (sticky != nullptr) { + Events::StickyPad e; + e.Transform = transformComponentBrick; + e.Times = 3; + EventBroker->Publish(e); + } + else { + auto ink = m_World->GetComponent(entityBrick); + if (ink != nullptr) { + Events::InkBlaster e; + e.Transform = transformComponentBrick; + e.Shots = 5; + EventBroker->Publish(e); + } + else { + auto kraken = m_World->GetComponent(entityBrick); + if (kraken != nullptr) { + Events::KrakenAttack e; + e.ChargeUpdate = 0; + e.KrakenStrength = 0.1; + e.PlayerStrength = 0.05; + EventBroker->Publish(e); + } + else { + + } + } + } + } + } + + Events::SetImpulse e; + e.Entity = entityBrick; + + glm::vec2 point = glm::vec2(transformComponentBrick->Position.x + ((transformComponentHitter->Position.x - transformComponentBrick->Position.x) / 4), + transformComponentBrick->Position.y + ((transformComponentHitter->Position.y - transformComponentBrick->Position.y) / 4)); + + e.Impulse = glm::normalize(point)*5.f; + e.Point = point; + EventBroker->Publish(e); + + SetNumberOfBricks(NumberOfBricks() - 1); + Events::ScoreEvent es; + es.Score = brick->Score * combo; + EventBroker->Publish(es); + + Events::CreateParticleSequence ep; + ep.parent = entityBrick; + ep.EmitterLifeTime = 1.f; + ep.ParticleLifeTime = 1.5f; + ep.ParticlesPerTick = 1; + ep.SpawnRate = 0.2; + ep.EmittingAngle = glm::half_pi(); + ep.Spread = 1.5f; + ep.Position = transformComponentBrick->Position; + //ep.Radius = 0.05; + ep.SpriteFile = "Textures/Particles/FadeBall.png"; + ep.Color = brickModel->Color + glm::vec4(0.3f); + ep.AlphaValues.push_back(1.f); + ep.AlphaValues.push_back(0.f); + ep.RadiusValues.push_back(0.05f); + ep.RadiusDistribution = 0.05; + ep.Speed = 50; + EventBroker->Publish(ep); +} + bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event) { SetScore(Score() += event.Score); @@ -663,14 +674,14 @@ void dd::Systems::LevelSystem::GetNextLevel() 1, 4, 1, 1, 1, 3, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, - 1, 5, 1, 1, 1, 2, 1, + 1, 5, 1, 6, 1, 2, 1, 0, 1, 0, 0, 0, 1, 0}; color = {w, p3, w, w, w, r, w, p2, w, p1, g, w, w, w, w, p4, w, g, w, r, w, w, br, w, g, w, lb1, w, - y, w, y, g, b, w, b, + y, w, y, d, b, w, b, w, br, w, w, w, lb1, w}; } } else if (m_CurrentCluster == 3) { diff --git a/src/game/Game/PadSystem.cpp b/src/game/Game/PadSystem.cpp index 9067ddb..323fea7 100755 --- a/src/game/Game/PadSystem.cpp +++ b/src/game/Game/PadSystem.cpp @@ -29,6 +29,8 @@ void dd::Systems::PadSystem::Initialize() EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared); EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause); EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack); + EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad); + EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad); EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton); //EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey); @@ -53,6 +55,23 @@ void dd::Systems::PadSystem::Initialize() SetEdge(3.2 - (ctransform->Scale.x / 2)); } + + //Stick + { + auto ent = m_World->CreateEntity(); + m_World->SetProperty(ent, "Name", "Stick"); + std::shared_ptr transform = m_World->AddComponent(ent); + transform->Position = glm::vec3(30.f, 0.f, -10.f); + transform->Scale = glm::vec3(0.1f, 25.f, 0.1f); + std::shared_ptr sprite = m_World->AddComponent(ent); + sprite->SpriteFile = "Models/Brick/White.png"; + sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f); + std::shared_ptr sticky = m_World->AddComponent(ent); + m_World->CommitEntity(ent); + + m_StickTransform = transform; + m_StickyAim = sticky; + } } void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) @@ -63,9 +82,18 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p auto ball = m_World->GetComponent(entity); if (ball != nullptr) { if (ball->Sticky) { - auto transform = m_World->GetComponent(entity); - transform->Position = Transform()->Position; - transform->Position += ball->StickyPlacement; + auto ballTransform = m_World->GetComponent(entity); + ballTransform->Position = Transform()->Position; + ballTransform->Position += ball->StickyPlacement; + glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y)); + glm::vec2 up = glm::vec2(0.f, 1.f); + float angle = glm::acos(glm::dot(dir, up)) * glm::sign(dir.x); + ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f)); + m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f)); + m_StickTransform->Position = ballTransform->Position; + } + if (!m_StickyAim->Aiming) { + m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f); } } } @@ -181,7 +209,15 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) { } else if (val == GLFW_KEY_S) { Events::StageCleared e; EventBroker->Publish(e); - } else if (val == GLFW_KEY_K) { + } else if (val == GLFW_KEY_Y) { + Events::StickyPad e; + EventBroker->Publish(e); + } + else if (val == GLFW_KEY_I) { + Events::InkBlaster e; + EventBroker->Publish(e); + } + else if (val == GLFW_KEY_K) { Events::KrakenAttack e; e.ChargeUpdate = 0; e.KrakenStrength = 0.1; @@ -333,6 +369,17 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even return true; } +bool dd::Systems::PadSystem::OnStickyPad(const dd::Events::StickyPad &event) +{ + return true; +} + +bool dd::Systems::PadSystem::OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event) +{ + m_StickyAim->Aiming = true; + return true; +} + bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &event) { if (m_KrakenAttack) { @@ -344,6 +391,7 @@ bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &even e.PlayerStrength = 0; EventBroker->Publish(e); } + m_StickyAim->Aiming = false; return true; } diff --git a/src/game/Game/ProjectileSystem.cpp b/src/game/Game/ProjectileSystem.cpp index 224d86b..566a009 100644 --- a/src/game/Game/ProjectileSystem.cpp +++ b/src/game/Game/ProjectileSystem.cpp @@ -90,7 +90,7 @@ bool dd::Systems::ProjectileSystem::OnContact(const dd::Events::Contact &event) bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &event) { m_InkBlaster = true; - m_Shots = 5; + m_Shots = event.Shots; return true; } diff --git a/src/game/Physics/PhysicsSystem.cpp b/src/game/Physics/PhysicsSystem.cpp index 6eaa68a..7f1e515 100755 --- a/src/game/Physics/PhysicsSystem.cpp +++ b/src/game/Physics/PhysicsSystem.cpp @@ -175,6 +175,8 @@ void dd::Systems::PhysicsSystem::Update(double dt) if (m_DistanceTravelled > 12.f) { m_DistanceTravelled = 0; m_Travelling = false; + Events::ArrivedAtNewStage e; + EventBroker->Publish(e); } m_DistanceTravelled += 6.0f * dt; @@ -297,7 +299,9 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity auto emitter = m_World->GetComponent(particle->ParticleSystem); if (emitter) { sprite->Color.w = ScalarInterpolation(timeProgress, emitter->AlphaValues); - particle->Radius = ScalarInterpolation(timeProgress, emitter->RadiusValues); + if (emitter->RadiusValues.size() >= 1) { + particle->Radius = ScalarInterpolation(timeProgress, emitter->RadiusValues); + } } } @@ -546,24 +550,40 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt) particleDef.flags = particleTemplate->Flags; //particleDef.color TODO: Implement this if we want color mixing and shit. particleDef.lifetime = particleTemplate->LifeTime; - float eAngle = emitter->EmittingAngle; + + //random angle + float eAngle = emitter->EmittingAngle; float halfSpread = emitter->Spread / 2; - std::uniform_real_distribution dis(eAngle - halfSpread, eAngle + halfSpread); float pAngle = dis(gen); + + //Using angle to determine velocity std::uniform_real_distribution dis2(0.3, 1.5); float speedMultiplier = dis2(gen); glm::vec2 unitVec = glm::normalize(glm::vec2(glm::cos(pAngle), glm::sin(pAngle))); - glm::vec2 vel = unitVec * emitter->Speed * (float)dt * speedMultiplier * 0.5f; + glm::vec2 vel = unitVec * emitter->Speed * (float)dt * speedMultiplier; particleDef.velocity = b2Vec2(vel.x, vel.y); + + //position particleDef.position = b2Vec2(emitterTransform->Position.x, emitterTransform->Position.y); auto particle = m_World->CloneEntity(pt, 0); m_World->RemoveComponent(particle); auto particleTransform = m_World->GetComponent(particle); - + auto particleComponent = m_World->GetComponent(particle); + float radius = emitter->RadiusValues[0]; + if (emitter->RadiusDistribution != 0) { + float halfRadius = emitter->RadiusDistribution / 2; + std::uniform_real_distribution dis3(radius - halfRadius, radius + halfRadius); + radius = dis3(gen); + //emitter->RadiusValues[0] = radius; + } + //particleTransform->Scale = glm::vec3(radius * 2, radius * 2, 1); + particleComponent->Radius = radius; + + //Random z-value std::uniform_real_distribution dist(0, 1); float zDistribution = dist(gen); particleTransform->Position = glm::vec3(emitterTransform->Position.x, emitterTransform->Position.y, -9.5f + zDistribution); @@ -640,6 +660,7 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart particleEmitter->LifeTime = event.EmitterLifeTime; particleEmitter->AlphaValues = event.AlphaValues; particleEmitter->RadiusValues = event.RadiusValues; + particleEmitter->RadiusDistribution = event.RadiusDistribution; { //Creating Particle Template auto particle = m_World->CreateEntity(emitter); @@ -716,10 +737,12 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event) { //Check if it is a brick colliding with ball auto brick = m_World->GetComponent(event.Entity1); + EntityID entity = event.Entity1; Components::Model* model; auto ball = m_World->GetComponent(event.Entity2); if (!brick) { brick = m_World->GetComponent(event.Entity2); + EntityID entity = event.Entity2; if (!brick) { return false; } @@ -737,24 +760,59 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event) model = m_World->GetComponent(event.Entity1); } + + //Spawn a particle when a brick collides with somthing Events::CreateParticleSequence e; - e.EmitterLifeTime = 4; - //- glm::atan(event.Normal.x, event.Normal.y + e.EmitterLifeTime = 3; e.EmittingAngle = glm::half_pi(); - e.Spread = 0.5f; + e.Spread = 0.f; e.NumberOfTicks = 1; e.ParticleLifeTime = 1.f; - e.ParticlesPerTick = 15; - e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -10); - e.RadiusValues.push_back(0.2); - e.RadiusValues.push_back(1); - e.SpriteFile = "Textures/Particles/Cloud_Particle.png"; - e.Color = model->Color + glm::vec4(0.5f); + e.ParticlesPerTick = 1; + e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -7); + e.Color = glm::vec4(1.f); e.AlphaValues.push_back(1.f); e.AlphaValues.push_back(0.f); - e.Speed = 100; + e.Speed = 0; + + auto PowerFriend = m_World->GetComponent(entity); + auto PowerSaviour = m_World->GetComponent(entity); + auto PowerSticky = m_World->GetComponent(entity); + auto PowerInkBlaster = m_World->GetComponent(entity); + auto PowerKraken = m_World->GetComponent(entity); + + if (PowerFriend) { + e.SpriteFile = "Textures/PowerUps/Friends.png"; + } else if (PowerSaviour) { + e.SpriteFile = "Textures/PowerUps/Saviour.png"; + } else if (PowerSticky) { + e.SpriteFile = "Textures/PowerUps/Sticky.png"; + } else if (PowerInkBlaster){ + e.SpriteFile = "Textures/PowerUps/InkBlaster.png"; + } else if (PowerKraken) { + e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png"; + } + else { + e.EmitterLifeTime = 4; + e.EmittingAngle = glm::half_pi(); + e.Spread = 0.5f; + e.NumberOfTicks = 1; + e.ParticleLifeTime = 1.f; + e.ParticlesPerTick = 15; + e.Position = glm::vec3(event.IntersectionPoint.x, event.IntersectionPoint.y, -10); + e.RadiusValues.push_back(0.2); + e.RadiusValues.push_back(1); + e.SpriteFile = "Textures/Particles/Cloud_Particle.png"; + e.Color = model->Color + glm::vec4(0.5f); + e.AlphaValues.push_back(1.f); + e.AlphaValues.push_back(0.f); + e.Speed = 100; + } + EventBroker->Publish(e); return true; + + }