Added sound files. Listens to collision events -> play sound.

This commit is contained in:
Stiffly
2015-09-16 16:54:02 +02:00
parent 450a73f498
commit 13de4bd1cb
34 changed files with 71 additions and 50 deletions
@@ -1,23 +1,23 @@
/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DAYDREAM_EPLAYSOUND_H
#define DAYDREAM_EPLAYSOUND_H
#ifndef Events_PlaySFX_h__
#define Events_PlaySFX_h__
#include "Core/EventBroker.h"
@@ -27,14 +27,13 @@ namespace dd
namespace Events
{
struct PlaySound : Event
struct PlaySFX : Event
{
float volume;
std::string path;
std::string path;
};
}
}
#endif //DAYDREAM_EPLAYSOUND_H
#endif // Events_PlaySFX_h__
-27
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@@ -1,27 +0,0 @@
//
// Created by Adam on 2015-09-09.
//
#ifndef DAYDREAM_EPLAYSOUND_H
#define DAYDREAM_EPLAYSOUND_H
#include <string>
#include "EventBroker.h"
namespace dd
{
namespace Events
{
struct PlaySound
{
std::string path;
};
}
}
#endif //DAYDREAM_EPLAYSOUND_H
+7 -4
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@@ -25,7 +25,8 @@
#include "Core/System.h"
#include "Core/World.h"
#include "Core/EKeyDown.h"
#include "Core/EPlaySound.h"
#include "Core/EPlaySFX.h"
#include "Physics/EContact.h"
#include "Core/EventBroker.h"
namespace dd
@@ -53,10 +54,12 @@ public:
private:
//Events
dd::EventRelay<Sound, dd::Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const dd::Events::KeyDown &event);
dd::EventRelay<Sound, dd::Events::PlaySFX> m_EPlaySFX;
dd::EventRelay<Sound, dd::Events::Contact> m_EContact;
//dd::EventRelay<Sound, dd::Events::PlaySound> m_EPlaySound;
//bool PlayASound(const dd::Events::PlaySound &event);
bool OnKeyDown(const dd::Events::KeyDown &event);
bool OnPlaySFX(const dd::Events::PlaySFX &event);
bool OnContact(const dd::Events::Contact &event);
ALuint LoadFile(std::string fileName);
ALuint CreateSource();