Added sound files. Listens to collision events -> play sound.

This commit is contained in:
Stiffly
2015-09-16 16:54:02 +02:00
parent 450a73f498
commit 13de4bd1cb
34 changed files with 71 additions and 50 deletions
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/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DAYDREAM_EPLAYSOUND_H
#define DAYDREAM_EPLAYSOUND_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct PlaySound : Event
{
float volume;
std::string path;
};
}
}
#endif //DAYDREAM_EPLAYSOUND_H