fixup! CMAKE Conditional compilation against DirectX and OpenGL targets
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@@ -29,9 +29,11 @@
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#define GLFW_INCLUDE_GLU
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#define NOMINMAX
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#include <GLFW/glfw3.h>
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#define GLFW_EXPOSE_NATIVE_WIN32
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#define GLFW_EXPOSE_NATIVE_WGL
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#include <GLFW/glfw3native.h>
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#ifdef BUILD_RENDERER_DIRECTX
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#define GLFW_EXPOSE_NATIVE_WIN32
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#define GLFW_EXPOSE_NATIVE_WGL
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#include <GLFW/glfw3native.h>
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#endif
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#include <glext.h>
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#include "Core/Util/GLError.h"
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