Working bgfx renderer base on Windows
This commit is contained in:
+5
-4
@@ -5,18 +5,19 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/deps/include")
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/deps/include")
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/linux-gcc/x64")
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if(UNIX AND CMAKE_COMPILER_IS_GNUCXX)
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if(MINGW)
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elseif(MINGW)
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/mingw/x64")
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/mingw/x64")
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elseif(MSVC)
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elseif(MSVC)
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/msvc12/x64")
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/msvc12/x64")
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else()
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/linux-gcc/x64")
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endif()
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endif()
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if(CMAKE_COMPILER_IS_GNUCXX)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -fpermissive")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -fpermissive")
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# Needed to link with debug version of bgfx
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# Needed to link with debug version of bgfx
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ldl")
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#set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ldl")
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endif()
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endif()
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set(BUILD_SHARED_LIBS OFF)
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set(BUILD_SHARED_LIBS OFF)
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Regular → Executable
+9
-1
@@ -63,10 +63,18 @@ public:
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// Initialize bgfx
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// Initialize bgfx
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bgfx::glfwSetWindow(m_Window);
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bgfx::glfwSetWindow(m_Window);
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bgfx::init();
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bgfx::init(bgfx::RendererType::OpenGL, BGFX_PCI_ID_NONE, 0, nullptr, nullptr);
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bgfx::reset(m_Resolution.Width, m_Resolution.Height, BGFX_RESET_NONE);
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bgfx::reset(m_Resolution.Width, m_Resolution.Height, BGFX_RESET_NONE);
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bgfx::setDebug(BGFX_DEBUG_TEXT);
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bgfx::setDebug(BGFX_DEBUG_TEXT);
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bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
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bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
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std::stringstream ss;
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ss << bgfx::getRendererName(bgfx::getRendererType());
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#ifdef DEBUG
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ss << " DEBUG";
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#endif
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LOG_INFO(ss.str().c_str());
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glfwSetWindowTitle(m_Window, ss.str().c_str());
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}
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}
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void Draw(RenderQueueCollection& rq)
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void Draw(RenderQueueCollection& rq)
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Regular → Executable
-3
@@ -7,7 +7,6 @@ find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono)
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find_package(assimp REQUIRED)
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find_package(assimp REQUIRED)
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find_package(ZLIB REQUIRED)
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find_package(ZLIB REQUIRED)
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find_package(PNG REQUIRED)
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find_package(PNG REQUIRED)
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find_package(X11 REQUIRED)
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find_package(BGFX REQUIRED)
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find_package(BGFX REQUIRED)
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# GLM
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# GLM
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@@ -20,7 +19,6 @@ include_directories(
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${Boost_INCLUDE_DIRS}
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${Boost_INCLUDE_DIRS}
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${assimp_INCLUDE_DIRS}
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${assimp_INCLUDE_DIRS}
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${PNG_INCLUDE_DIRS}
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${PNG_INCLUDE_DIRS}
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${X11_INCLUDE_DIR}
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${BGFX_INCLUDE_DIRS}
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${BGFX_INCLUDE_DIRS}
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)
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)
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@@ -72,7 +70,6 @@ target_link_libraries(game
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${Boost_LIBRARIES}
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${Boost_LIBRARIES}
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${assimp_LIBRARIES}
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${assimp_LIBRARIES}
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${PNG_LIBRARIES}
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${PNG_LIBRARIES}
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${X11_LIBRARIES}
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${BGFX_LIBRARIES}
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${BGFX_LIBRARIES}
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)
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)
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