Working bgfx renderer base on Windows

This commit is contained in:
2015-09-08 20:36:03 +02:00
parent 78ec82699c
commit 17a00fef85
3 changed files with 14 additions and 8 deletions
+5 -4
View File
@@ -5,18 +5,19 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/deps/include")
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/linux-gcc/x64")
if(UNIX AND CMAKE_COMPILER_IS_GNUCXX)
elseif(MINGW)
if(MINGW)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/mingw/x64")
elseif(MSVC)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/msvc12/x64")
else()
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/linux-gcc/x64")
endif()
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -fpermissive")
# Needed to link with debug version of bgfx
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ldl")
#set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ldl")
endif()
set(BUILD_SHARED_LIBS OFF)
Regular → Executable
+9 -1
View File
@@ -63,10 +63,18 @@ public:
// Initialize bgfx
bgfx::glfwSetWindow(m_Window);
bgfx::init();
bgfx::init(bgfx::RendererType::OpenGL, BGFX_PCI_ID_NONE, 0, nullptr, nullptr);
bgfx::reset(m_Resolution.Width, m_Resolution.Height, BGFX_RESET_NONE);
bgfx::setDebug(BGFX_DEBUG_TEXT);
bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
std::stringstream ss;
ss << bgfx::getRendererName(bgfx::getRendererType());
#ifdef DEBUG
ss << " DEBUG";
#endif
LOG_INFO(ss.str().c_str());
glfwSetWindowTitle(m_Window, ss.str().c_str());
}
void Draw(RenderQueueCollection& rq)
Regular → Executable
-3
View File
@@ -7,7 +7,6 @@ find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono)
find_package(assimp REQUIRED)
find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
find_package(X11 REQUIRED)
find_package(BGFX REQUIRED)
# GLM
@@ -20,7 +19,6 @@ include_directories(
${Boost_INCLUDE_DIRS}
${assimp_INCLUDE_DIRS}
${PNG_INCLUDE_DIRS}
${X11_INCLUDE_DIR}
${BGFX_INCLUDE_DIRS}
)
@@ -72,7 +70,6 @@ target_link_libraries(game
${Boost_LIBRARIES}
${assimp_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
${BGFX_LIBRARIES}
)