Merge branch 'master' of github.com:teamfisk/AgileBreakOut
This commit is contained in:
@@ -50,6 +50,8 @@ void dd::Systems::BallSystem::Initialize()
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physics->Category = CollisionLayer::Type::Ball;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
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physics->Calculate = true;
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(ent);
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collisionSound->FilePath = "Sounds/Jelly/squid-bounce-n.wav";
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m_World->CommitEntity(ent);
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@@ -318,17 +320,20 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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particleEvent.EmittingAngle = glm::half_pi<float>();
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particleEvent.Spread = 0.f;
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particleEvent.NumberOfTicks = 1;
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particleEvent.ParticleLifeTime = 2.f;
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particleEvent.ParticleLifeTime = 1.3f;
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particleEvent.ParticlesPerTick = 1;
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particleEvent.Position = glm::vec3(ballTransform->Position.x, -3.f, -3.f);
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if (ballTransform->Position.x >= 2.7f) {
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particleEvent.Position = glm::vec3(2.7f, -3.f, -3.f);
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} else if (ballTransform->Position.x <= -2.7f) {
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particleEvent.Position = glm::vec3(-2.7f, -3.f, -3.f);
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particleEvent.Position = glm::vec3(ballTransform->Position.x, -3.5f, -3.f);
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if (ballTransform->Position.x >= 2.5f) {
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particleEvent.Position = glm::vec3(2.5f, -3.5f, -3.f);
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} else if (ballTransform->Position.x <= -2.5f) {
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particleEvent.Position = glm::vec3(-2.5f, -3.5f, -3.f);
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}
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particleEvent.ScaleValues.push_back(glm::vec3(1.f));
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particleEvent.ScaleValues.push_back(glm::vec3(1.5f));
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particleEvent.ScaleValues.push_back(glm::vec3(2.f));
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particleEvent.Color = glm::vec4(1.f);
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particleEvent.Speed = 0;
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particleEvent.Speed = 1.f;
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particleEvent.AlphaValues.push_back(1.f);
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particleEvent.AlphaValues.push_back(0.7f);
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if (ballComponent->Combo <= 9) {
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particleEvent.SpriteFile = "Textures/Combo/Combo00" + std::to_string(ballComponent->Combo) + ".png";
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@@ -80,10 +80,14 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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switch (kraken->CurrentAction)
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{
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case 1: // Idle
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//m_KrakenTimer += dt;
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m_KrakenTimer += dt;
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if (m_KrakenTimer > m_KrakenSecondsToAction) {
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if (m_NumberOfActions == 0) {
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kraken->CurrentAction = 3;
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break;
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}
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m_KrakenTimer = 0;
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std::uniform_real_distribution<float> dist(1, 2.999f);
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std::uniform_real_distribution<float> dist(1, 4.999f);
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float random = dist(m_RandomGenerator);
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//std::cout << random << std::endl;
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kraken->CurrentAction = random;
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@@ -98,9 +102,29 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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EventBroker->Publish(krakenAttack);
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break;
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case 3: // Brick Generating
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break;
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case 4: // Moving
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break;
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{
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kraken->CurrentAction = 1;
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Events::BrickGenerating e;
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e.Origin1 = glm::vec3(-5, 7, -10);
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e.Origin2 = glm::vec3(5, 7, -10);
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std::uniform_real_distribution<float> dist(1, 5.999f);
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float random = dist(m_RandomGenerator);
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e.Set = random;
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EventBroker->Publish(e);
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break;
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}
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case 4: // Brick Generating second case
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{
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kraken->CurrentAction = 1;
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Events::BrickGenerating e;
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e.Origin1 = glm::vec3(-5, 7, -10);
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e.Origin2 = glm::vec3(5, 7, -10);
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std::uniform_real_distribution<float> dist(1, 5.999f);
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float random = dist(m_RandomGenerator);
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e.Set = random;
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EventBroker->Publish(e);
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break;
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}
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case 5: // Taunting
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if (m_ReturnToIdle) {
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m_ReturnToIdle = false;
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@@ -166,6 +190,9 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
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Events::KrakenHit e;
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e.Kraken = krakenEntity;
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e.Hitter = otherEntitiy;
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e.MaxHealth = kraken->MaxHealth;
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e.CurrentHealth = kraken->Health;
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e.NewHealth = kraken->Health - 1;
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EventBroker->Publish(e);
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}
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}
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@@ -191,9 +218,9 @@ bool dd::Systems::KrakenSystem::OnKrakenAttack(const dd::Events::KrakenAttack &e
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bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
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{
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auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
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//kraken->Health--;
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kraken->Health--;
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//std::cout << kraken->Health << std::endl;
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kraken->Health = -1;
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//kraken->Health = -1;
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if (kraken->Health < 0) {
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Events::KrakenDefeated e;
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e.Kraken = event.Kraken;
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@@ -210,9 +237,9 @@ bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeate
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auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
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auto physicsComponent = m_World->GetComponent<Components::Physics>(event.Kraken);
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/*physicsComponent->CollisionType = CollisionType::Type::Dynamic;
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physicsComponent->GravityScale = 1.f;
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physicsComponent->GravityScale = 1.f;*/
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physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
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physicsComponent->Calculate = false;*/
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/*physicsComponent->Calculate = false;*/
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auto transformComponentBrick = m_World->GetComponent<Components::Transform>(event.Kraken);
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auto transformComponentHitter = m_World->GetComponent<Components::Transform>(event.Hitter);
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+117
-40
@@ -248,6 +248,9 @@ void dd::Systems::LevelSystem::Update(double dt)
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if (!m_Initialized) {
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GetNextLevel();
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CreateLevel(0);
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for (int i = 0; i < m_KrakenBricks.size(); i++) {
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m_KrakenBricks[i] = false;
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}
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m_Initialized = true;
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}
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}
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@@ -456,26 +459,41 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
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bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
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{
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GetBrickSet(event.Set);
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LOG_DEBUG("This is happening.");
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m_BrickGenerating = true;
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m_BrickGeneratingEvent = event;
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return true;
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}
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int rows = 2;
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bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating &event)
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{
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GetBrickSet(event.Set);
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int rows = 6;
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int lines = 7;
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int getter = 0;
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for (int i = 0; i < rows; i++) {
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for (int j = 0; j < lines; j++) {
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auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -4, 1, m_BrickSet[getter], m_ColorSet[getter]);
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if (ent != NULL) {
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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Events::Move e;
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e.GoalPosition = transform->Position;
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transform->Position = event.Origin;
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e.Entity = ent;
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e.Speed = 6;
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e.Queue = false;
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EventBroker->Publish(e);
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m_LooseBricks++;
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SetNumberOfBricks(NumberOfBricks() + 1);
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if (!m_KrakenBricks[getter]) {
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auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]);
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if (ent != NULL) {
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auto brick = m_World->GetComponent<Components::Brick>(ent);
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brick->Number = getter;
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m_KrakenBricks[getter] = true;
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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Events::Move e;
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e.GoalPosition = transform->Position;
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if (j < 4) {
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transform->Position = event.Origin1;
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} else {
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transform->Position = event.Origin2;
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}
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e.Entity = ent;
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e.Speed = 6;
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e.Queue = false;
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EventBroker->Publish(e);
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m_LooseBricks++;
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SetNumberOfBricks(NumberOfBricks() + 1);
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}
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}
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getter++;
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}
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@@ -483,10 +501,10 @@ bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerati
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return true;
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}
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void dd::Systems::LevelSystem::GetBrickSet(int set)
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void dd::Systems::LevelSystem::GetBrickSet(int set) // These are sets the Kraken gets!
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{
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std::array<int, 14> level;
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std::array<glm::vec4, 14> color;
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std::array<int, 42> level;
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std::array<glm::vec4, 42> color;
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// Level array indicates type of brick.
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// 0 is empty space.
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// 1 is standard brick.
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@@ -517,51 +535,99 @@ void dd::Systems::LevelSystem::GetBrickSet(int set)
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if (set == 1) {
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level =
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{1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1 };
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{1, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 0, 0, 0, 1,
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1, 1, 1, 1, 1, 1, 2,
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1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{r, r, r, r, r, r, r,
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r, r, r, r, r, r, r };
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r,
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r, r, r, r, r, r, r};
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}
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else if (set == 2) {
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level =
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{2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2 };
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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3, 0, 1, 0, 1, 0, 1,
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0, 1, 0, 1, 0, 1, 0,
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1, 0, 1, 0, 1, 0, 1,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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w, w, w, w, w, w, w };
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{y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y,
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y, y, y, y, y, y, y};
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}
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else if (set == 3) {
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level =
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0 };
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0, 0, 0, 0, 0, 0, 0,
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1, 0, 1, 0, 1, 0, 1,
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0, 1, 1, 1, 1, 1, 0,
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0, 0, 4, 1, 1, 0, 0,
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0, 0, 0, 1, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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w, w, w, w, w, w, w };
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{b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b,
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b, b, b, b, b, b, b};
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}
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else if (set == 4) {
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level =
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0 };
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1, 1, 1, 1, 1, 3, 1,
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0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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w, w, w, w, w, w, w };
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{m, m, m, m, m, m, m,
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m, m, m, m, m, m, m,
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m, m, m, m, m, m, m,
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m, m, m, m, m, m, m,
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m, m, m, m, m, m, m,
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m, m, m, m, m, m, m};
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}
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else if (set == 5) {
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level =
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{0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0 };
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0, 1, 1, 0, 1, 1, 0,
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0, 1, 2, 0, 1, 1, 0,
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0, 1, 1, 0, 1, 1, 0,
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0, 1, 1, 0, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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w, w, w, w, w, w, w };
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{g, g, g, g, g, g, g,
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g, g, g, g, g, g, g,
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g, g, g, g, g, g, g,
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g, g, g, g, g, g, g,
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g, g, g, g, g, g, g,
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g, g, g, g, g, g, g};
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}
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else if (set == 6) {
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level =
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{0, 0, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0 };
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{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
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||||
0, 0, 0, 0, 0, 0, 0,
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||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
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0, 0, 0, 0, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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||||
w, w, w, w, w, w, w };
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||||
{r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r};
|
||||
}
|
||||
|
||||
std::copy(std::begin(level), std::end(level), std::begin(m_BrickSet));
|
||||
@@ -576,6 +642,11 @@ void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
|
||||
|
||||
bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
|
||||
{
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(event.Entity1);
|
||||
if (templateCheck != nullptr){ return false; }
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||||
templateCheck = m_World->GetComponent<Components::Template>(event.Entity2);
|
||||
if (templateCheck != nullptr){ return false; }
|
||||
|
||||
EntityID entityBrick;
|
||||
EntityID entityBall;
|
||||
EntityID entityShot = 0;
|
||||
@@ -653,10 +724,12 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
|
||||
|
||||
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
|
||||
auto transformComponentHitter = m_World->GetComponent<Components::Transform>(entityHitter);
|
||||
|
||||
|
||||
auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
|
||||
|
||||
if (brick->Number < 50) {
|
||||
m_KrakenBricks[brick->Number] = false;
|
||||
}
|
||||
|
||||
// Check if the brick is any kind of special.
|
||||
auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
|
||||
if (multi != nullptr) {
|
||||
@@ -1121,6 +1194,10 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||
{
|
||||
m_Cleared = false;
|
||||
if (m_BrickGenerating) {
|
||||
m_BrickGenerating = false;
|
||||
BrickGenerating(m_BrickGeneratingEvent);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -143,7 +143,7 @@ bool dd::Systems::LifebuoySystem::OnLifebuoyHit(const dd::Events::LifebuoyHit &e
|
||||
e.EmittingAngle = glm::half_pi<float>();
|
||||
e.Spread = 0.5f;
|
||||
e.NumberOfTicks = 1;
|
||||
e.ParticleLifeTime = 1.f;
|
||||
e.ParticleLifeTime = 2.f;
|
||||
e.ParticlesPerTick = 1;
|
||||
e.Position = transformComponent->Position;
|
||||
e.ScaleValues.clear();
|
||||
|
||||
@@ -151,7 +151,6 @@ void dd::Systems::PadSystem::Update(double dt)
|
||||
Events::KrakenAttack e;
|
||||
e.ChargeUpdate = m_KrakenCharge;
|
||||
EventBroker->Publish(e);
|
||||
//std::cout << "Charge: " << m_KrakenCharge << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -271,7 +270,8 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_G) {
|
||||
Events::BrickGenerating e;
|
||||
e.Origin = glm::vec3(-5, 7, -10);
|
||||
e.Origin1 = glm::vec3(-5, 7, -10);
|
||||
e.Origin2 = glm::vec3(5, 7, -10);
|
||||
e.Set = 1;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_L) {
|
||||
@@ -296,7 +296,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
} else if (val == GLFW_KEY_Q) {
|
||||
Events::Move e;
|
||||
e.Entity = Entity();
|
||||
e.GoalPosition = glm::vec3(0, 0, -10);
|
||||
e.GoalPosition = glm::vec3(0, 0, -10);
|
||||
e.Speed = 5;
|
||||
e.Queue = false;
|
||||
EventBroker->Publish(e);
|
||||
@@ -474,6 +474,17 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
transform->Velocity = glm::vec3(0, 0, 0);
|
||||
acceleration = glm::vec3(0, 0, 0);
|
||||
|
||||
if (!m_KrakenArm){
|
||||
m_KrakenArm = m_World->CreateEntity(Entity());
|
||||
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
|
||||
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
|
||||
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
|
||||
model->ModelFile = "Models/kraken/Arm.dae";
|
||||
auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
|
||||
animation->Speed = 1.0f;
|
||||
m_World->CommitEntity(m_KrakenArm);
|
||||
}
|
||||
|
||||
SetTransform(transform);
|
||||
SetAcceleration(acceleration);
|
||||
} else if (m_KrakenCharge >= 1) {
|
||||
@@ -481,6 +492,10 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
m_KrakenCharge = 0;
|
||||
m_KrakenStrength = 0;
|
||||
m_PlayerStrength = 0;
|
||||
|
||||
m_World->RemoveEntity(m_KrakenArm);
|
||||
m_KrakenArm = NULL;
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -820,6 +820,7 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
|
||||
model = m_World->GetComponent<Components::Model>(event.Entity1);
|
||||
}
|
||||
Events::PlaySound se;
|
||||
|
||||
//Spawn a particle when a brick collides with somthing
|
||||
Events::CreateParticleSequence e;
|
||||
@@ -843,14 +844,19 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
auto PowerKraken = m_World->GetComponent<Components::KrakenAttackBrick>(entity);
|
||||
|
||||
if (PowerFriend) {
|
||||
se.FilePath = "Sounds/jap-awesome.wav";
|
||||
e.SpriteFile = "Textures/PowerUps/Friends.png";
|
||||
} else if (PowerSaviour) {
|
||||
se.FilePath = "Sounds/jap-awesome.wav";
|
||||
e.SpriteFile = "Textures/PowerUps/Saviour.png";
|
||||
} else if (PowerSticky) {
|
||||
se.FilePath = "Sounds/jap-awesome.wav";
|
||||
e.SpriteFile = "Textures/PowerUps/Sticky.png";
|
||||
} else if (PowerInkBlaster){
|
||||
se.FilePath = "Sounds/jap-awesome.wav";
|
||||
e.SpriteFile = "Textures/PowerUps/InkBlaster.png";
|
||||
} else if (PowerKraken) {
|
||||
se.FilePath = "Sounds/jap-awesome.wav";
|
||||
e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png";
|
||||
}
|
||||
else {
|
||||
@@ -873,6 +879,7 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
}
|
||||
|
||||
EventBroker->Publish(e);
|
||||
EventBroker->Publish(se);
|
||||
return true;
|
||||
|
||||
|
||||
|
||||
@@ -188,6 +188,11 @@ bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event)
|
||||
|
||||
bool dd::Systems::SoundSystem::OnGameStart(const dd::Events::GameStart &event)
|
||||
{
|
||||
{
|
||||
dd::Events::StopSound e;
|
||||
e.FilePath = STORY_VOICE;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
dd::Events::StopSound e;
|
||||
e.FilePath = MENU_BGM;
|
||||
|
||||
Reference in New Issue
Block a user