Removed the HUD from the menu screen
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@@ -80,7 +80,6 @@ public:
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m_FrameStack = new GUI::Frame(m_EventBroker.get());
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m_FrameStack = new GUI::Frame(m_EventBroker.get());
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m_FrameStack->Width = 675;
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m_FrameStack->Width = 675;
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m_FrameStack->Height = 1080;
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m_FrameStack->Height = 1080;
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auto hud = new GUI::HUD(m_FrameStack, "HUD");
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auto menu = new GUI::MainMenu(m_FrameStack, "MainMenu");
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auto menu = new GUI::MainMenu(m_FrameStack, "MainMenu");
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m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
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m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
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@@ -4,6 +4,7 @@
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#include "GUI/TextureFrame.h"
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#include "GUI/TextureFrame.h"
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#include "GUI/Button.h"
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#include "GUI/Button.h"
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#include "Game/EGameStart.h"
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#include "Game/EGameStart.h"
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#include "Game/HUD.h"
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namespace dd
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namespace dd
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{
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{
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@@ -59,6 +60,7 @@ private:
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Events::GameStart e;
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Events::GameStart e;
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EventBroker->Publish(e);
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EventBroker->Publish(e);
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m_Parent->Hide();
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m_Parent->Hide();
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auto hud = new GUI::HUD(BaseFrame, "HUD");
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}
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}
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return true;
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return true;
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