Merge branch 'master' into LevelSystemAndSuch
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@@ -16,6 +16,7 @@ namespace Components
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struct Brick : Component
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{
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int Score = 50;
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//0 = empty, 1 = normal, 2 = multi-brick, 3 = lifebuoy, 4 = sticky, 5 = blaster, 6 = kraken
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int Type = 0;
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bool Removed = false;
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@@ -25,6 +25,8 @@
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#include "Physics/CCircleShape.h"
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#include "Physics/CParticleEmitter.h"
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#include "Game/BrickComponents.h"
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#include "Transform/TransformSystem.h"
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#include "Transform/TransformSystem.h"
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