Random direction upon ResetBall, turn in direction.

This commit is contained in:
PlatinumSkink
2015-10-21 16:53:04 +02:00
parent 83f4da59d4
commit 1a6f18da94
3 changed files with 24 additions and 6 deletions
+6
View File
@@ -1,6 +1,8 @@
#ifndef DAYDREAM_BALLSYSTEM_H #ifndef DAYDREAM_BALLSYSTEM_H
#define DAYDREAM_BALLSYSTEM_H #define DAYDREAM_BALLSYSTEM_H
#include <random>
#include "Core/System.h" #include "Core/System.h"
#include "Core/World.h" #include "Core/World.h"
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
@@ -99,6 +101,8 @@ public:
void SetPause(const bool& pause) { m_Pause = pause; } void SetPause(const bool& pause) { m_Pause = pause; }
private: private:
std::mt19937 m_RandomGenerator;
float m_XMovementMultiplier = 2.f; float m_XMovementMultiplier = 2.f;
float m_EdgeX = 3.4f; //Actually 3.2, but anyways. float m_EdgeX = 3.4f; //Actually 3.2, but anyways.
float m_EdgeY = 5.2f; float m_EdgeY = 5.2f;
@@ -118,6 +122,8 @@ private:
int m_StickyCounter = 3; int m_StickyCounter = 3;
bool m_GodMode = false; bool m_GodMode = false;
bool m_First = true;
bool m_StageBlockedWaiting = false; bool m_StageBlockedWaiting = false;
glm::vec3 m_SavedSpeed; glm::vec3 m_SavedSpeed;
+1 -1
View File
@@ -144,7 +144,7 @@ private:
bool m_Initialized = false; bool m_Initialized = false;
bool m_Pause = false; bool m_Pause = false;
int m_LooseBricks = 0; int m_LooseBricks = 0;
int m_CurrentCluster = 1; int m_CurrentCluster = 0;
int m_CurrentLevel = 1; int m_CurrentLevel = 1;
int m_MultiBalls = 0; int m_MultiBalls = 0;
int m_PowerUps = 0; int m_PowerUps = 0;
+17 -5
View File
@@ -12,7 +12,8 @@ void dd::Systems::BallSystem::RegisterComponents(ComponentFactory *cf)
void dd::Systems::BallSystem::Initialize() void dd::Systems::BallSystem::Initialize()
{ {
std::random_device rd;
m_RandomGenerator = std::mt19937(rd());
EVENT_SUBSCRIBE_MEMBER(m_Contact, &BallSystem::Contact); EVENT_SUBSCRIBE_MEMBER(m_Contact, &BallSystem::Contact);
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, &BallSystem::OnLifeLost); EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, &BallSystem::OnLifeLost);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &BallSystem::OnMultiBallLost); EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &BallSystem::OnMultiBallLost);
@@ -37,6 +38,7 @@ void dd::Systems::BallSystem::Initialize()
transform->Position = glm::vec3(-20.f, 0.26f, -10.f); transform->Position = glm::vec3(-20.f, 0.26f, -10.f);
transform->Scale = glm::vec3(0.3f, 0.3f, 0.3f); transform->Scale = glm::vec3(0.3f, 0.3f, 0.3f);
transform->Velocity = glm::vec3(0.f, 0.f, 0.f); transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
transform->Orientation = glm::quat();
auto model = m_World->AddComponent<Components::Model>(ent); auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Sid/Sid.dae"; model->ModelFile = "Models/Sid/Sid.dae";
auto animation = m_World->AddComponent<Components::Animation>(ent); auto animation = m_World->AddComponent<Components::Animation>(ent);
@@ -69,13 +71,14 @@ void dd::Systems::BallSystem::Initialize()
CreateLife(i); CreateLife(i);
} }
SetReplaceBall(true);
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false); m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
} }
void dd::Systems::BallSystem::Update(double dt) void dd::Systems::BallSystem::Update(double dt)
{ {
if (Lives() == 0) if (Lives() == 0) {
{
if (m_KrakenAttack) { if (m_KrakenAttack) {
Events::KrakenAttackEnd e; Events::KrakenAttackEnd e;
EventBroker->Publish(e); EventBroker->Publish(e);
@@ -133,7 +136,11 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (ReplaceBall()) { if (ReplaceBall()) {
SetReplaceBall(false); SetReplaceBall(false);
m_Waiting = true; m_Waiting = true;
std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
float random = dist(m_RandomGenerator);
ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f);
ballComponent->Waiting = true; ballComponent->Waiting = true;
auto transform = m_World->GetComponent<Components::Transform>(entity);
} }
if (ballComponent->Waiting) { if (ballComponent->Waiting) {
@@ -141,12 +148,17 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
m_Restarting = false; m_Restarting = false;
ballComponent->Waiting = false; ballComponent->Waiting = false;
auto transform = m_World->GetComponent<Components::Transform>(entity); auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed; /*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
float random = dist(m_RandomGenerator);*/
transform->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
} else if (!ballComponent->Sticky) { } else if (!ballComponent->Sticky) {
auto transform = m_World->GetComponent<Components::Transform>(entity); auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Velocity = glm::vec3(0.f, 0.f, 0.f); transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
//transform->Position = glm::vec3(0.0f, -3.f, -10.f); //transform->Position = glm::vec3(0.0f, -3.f, -10.f);
transform->Orientation = glm::quat(); if (m_First) {
transform->Orientation = glm::quat();
m_First = false;
}
return; return;
} }
} }