Moved shaders to separate OpenGL and DirectX folders

This commit is contained in:
2015-10-19 14:08:12 +02:00
parent d423239320
commit 1abee730ec
21 changed files with 130 additions and 10 deletions
+2 -2
View File
@@ -110,8 +110,8 @@ void dd::Renderer::Initialize()
m_DeviceContext->RSSetViewports(1, &viewport);
shaderProgram = new ShaderProgram();
shaderProgram->CompileVertexShader(L"vertex.hlsl");
shaderProgram->CompilePixelShader(L"pixel.hlsl");
shaderProgram->CompileVertexShader(L"Shaders/DirectX/vertex.hlsl");
shaderProgram->CompilePixelShader(L"Shaders/DirectX/pixel.hlsl");
D3D11_INPUT_ELEMENT_DESC VertexIED[] = {
{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
{"NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0},